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 #282 Gardevoir
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gardevoir
Japan: Sirnight
サーナイト
French: Gardevoir
German: Guardevoir
Korean: 가디안
National: #282
Central Kalos: #066
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Embrace Pokémon 5'03"
1.6m
106.7lbs
48.4kg
455,120
Abilities: Synchronize - Trace - Telepathy (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double/Triple Battle, a random opponent’s ability will be copied.
Hidden Ability (Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Kirlia
Y Evolve Kirlia
Omega Ruby Evolve Kirlia
Alpha Sapphire Evolve Kirlia
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Moonblast
Badly startles the last Pokémon to act before the user.
Stored Power  
Works well if the user is pumped up.
Misty Terrain  
Excites the audience a lot if used first.
Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Growl  
Works great if the user goes last this turn.
Confusion  
Quite an appealing move.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Teleport  
Prevents the user from being startled until the turn ends.
6 Confusion  
Quite an appealing move.
10 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
12 Teleport  
Prevents the user from being startled until the turn ends.
17 Wish  
Excites the audience a lot if used last.
22 Magical Leaf  
Works great if the user goes first this turn.
25 Heal Pulse  
Excites the audience in any kind of contest.
33 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
40 Psychic  
Quite an appealing move.
45 Imprison  
Temporarily stops the crowd from growing excited.
53 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
60 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
65 Hypnosis
Startles all of the Pokémon to act before the user.
73 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
80 Stored Power  
Works well if the user is pumped up.
85 Moonblast
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Moonblast
Badly startles the last Pokémon to act before the user.
Stored Power  
Works well if the user is pumped up.
Misty Terrain  
Excites the audience a lot if used first.
Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Growl  
Works great if the user goes last this turn.
Confusion  
Quite an appealing move.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Teleport  
Prevents the user from being startled until the turn ends.
4 Confusion  
Quite an appealing move.
6 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Teleport  
Prevents the user from being startled until the turn ends.
11 Disarming Voice  
Works great if the user goes first this turn.
14 Wish  
Excites the audience a lot if used last.
17 Magical Leaf  
Works great if the user goes first this turn.
19 Heal Pulse  
Excites the audience in any kind of contest.
23 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
26 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Psychic  
Quite an appealing move.
35 Imprison  
Temporarily stops the crowd from growing excited.
40 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
44 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
49 Hypnosis
Startles all of the Pokémon to act before the user.
53 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
58 Stored Power  
Works well if the user is pumped up.
62 Moonblast
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Details
Makes the remaining Pokémon nervous.
Encore   Details
Makes the remaining Pokémon nervous.
Grudge Details
Startles all other Pokémon. User cannot act in the next turn.
Mean Look   Details
Makes the remaining Pokémon nervous.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Misty Terrain   Details
Excites the audience a lot if used first.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Fire Punch  
Quite an appealing move.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Lucky Chant  
Lv. 14
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Charm
Lv. 40
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 518 68 65 65 125 115 80
Max Stats
Hindering Nature
Lv. 50 128 - 175 63 - 105 63 - 105 117 - 159 108 - 150 76 - 118
Lv. 100 246 - 340 121 - 206 121 - 206 229 - 314 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 128 - 175 70 - 117 70 - 117 130 - 177 120 - 167 85 - 132
Lv. 100 246 - 340 135 - 229 135 - 229 255 - 349 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 77 - 128 77 - 128 143 - 194 132 - 183 93 - 145
Lv. 100 246 - 340 148 - 251 148 - 251 280 - 383 258 - 361 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Gardevoir
Japan: MegaSirnight
メガサーナイト
French: MegaGardevoir
German: Mega-Guardevoir
Korean: 메가가디안
National: #282
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Embrace Pokémon 7'07"
2.3m
221.6lbs
100.5kg
45 5,120
Abilities: Pixilate
Pixilate: Increases the power of Normal-type moves by 30%. It then changes those moves to Fairy-type.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 618 68 85 65 165 135 100
Max Stats
Hindering Nature
Lv. 50 128 - 175 81 - 123 63 - 105 153 - 195 126 - 168 94 - 136
Lv. 100 246 - 340 157 - 242 121 - 206 301 - 386 247 - 332 184 - 269
Max Stats
Neutral Nature
Lv. 50 128 - 175 90 - 137 70 - 117 170 - 217 140 - 187 105 - 152
Lv. 100 246 - 340 175 - 269 135 - 229 335 - 429 275 - 369 205 - 299
Max Stats
Beneficial Nature
Lv. 50 128 - 175 99 - 150 77 - 128 187 - 238 154 - 205 115 - 167
Lv. 100 246 - 340 192 - 295 148 - 251 368 - 471 302 - 405 225 - 328

<--- #281
Kirlia
#283
Surskit
--->

 
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