| X & Y Level Up | 
|
				| — | Growl |  |   |  | 
				| Works great if the user goes last this turn. | 
				| — | Confusion |  |     |  | 
				| Quite an appealing move. | 
				| — | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| — | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 6 | Confusion |  |     |  | 
				| Quite an appealing move. | 
				| 10 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 12 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 17 | Lucky Chant |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 22 | Magical Leaf |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 25 | Heal Pulse |  |   |  | 
				| Excites the audience in any kind of contest. | 
				| 31 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 36 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 39 | Imprison |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 45 | Future Sight |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 50 | Charm |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 53 | Hypnosis |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 59 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 64 | Stored Power |  |  |  | 
				| Works well if the user is pumped up. | 
| ΩRαS Level Up | 
|
				| — | Growl |  |   |  | 
				| Works great if the user goes last this turn. | 
				| — | Confusion |  |     |  | 
				| Quite an appealing move. | 
				| — | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| — | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 4 | Confusion |  |     |  | 
				| Quite an appealing move. | 
				| 6 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 9 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 11 | Disarming Voice |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 14 | Lucky Chant |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 17 | Magical Leaf |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 19 | Heal Pulse |  |   |  | 
				| Excites the audience in any kind of contest. | 
				| 23 | Draining Kiss |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | 
				| 26 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 30 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 33 | Imprison |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 37 | Future Sight |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 40 | Charm |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 44 | Hypnosis |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 47 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 51 | Stored Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM41 | Torment |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM61 | Will-O-Wisp |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM85 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM92 | Trick Room |  |    |  | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM99 | Dazzling Gleam |  |     |  | 
				| Quite an appealing move. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |   |  | Gen V TM19 | 
				| Makes the remaining Pokémon nervous. | 
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Swift |  |   |  | Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Mud-slap |  |    |  | Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Headbutt |  |     |  | Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Body Slam |  |  |     | Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge |  |       |  | Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Mud-slap |  |    |  | Move Tutor - Emerald | 
				| Makes audience expect little of other contestants. | 
| Defense Curl |  |   |  | Move Tutor - Emerald | 
				| Prevents the user from being startled one time this turn. | 
| Nightmare |  |  |    | Move Tutor - XD | 
				| Startles all of the Pokémon to act before the user. |