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 #311 Plusle
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Plusle
Japan: Plusle
プラスル
French: Posipi
German: Plusle
Korean: 플러시
National: #311
Central Kalos: #096
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cheering Pokémon 1'04"
0.4m
9.3lbs
4.2kg
2005,120
Abilities: Plus - Lightningrod (Hidden Ability)
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Cell Battery
%
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Route 5Details
Y Route 5Details
Omega Ruby Route 110Details
Alpha Sapphire Route 110Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nuzzle
Badly startles Pokémon that used a move of the same type.
Entrainment
Badly startles Pokémon that used a move of the same type.
Play Nice  
Works better the more the crowd is excited.
Growl  
Works great if the user goes last this turn.
3 Thunder Wave
Startles all of the Pokémon to act before the user.
7 Quick Attack  
Causes the user to move earlier on the next turn.
10 Helping Hand  
Quite an appealing move.
15 Spark  
Quite an appealing move.
17 Encore  
Makes the remaining Pokémon nervous.
21 Play Nice  
Works better the more the crowd is excited.
24 Copycat  
Affected by how well the previous Pokémon's move went.
29 Electro Ball  
Excites the audience a lot if used first.
31 Swift  
Works great if the user goes first this turn.
35 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
38 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
42 Thunder  
Works better the more the crowd is excited.
44 Baton Pass  
Works well if the user is pumped up.
48 Agility  
Causes the user to move earlier on the next turn.
50 Last Resort  
Works well if the user is pumped up.
56 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
63 Entrainment
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Nuzzle
Badly startles Pokémon that used a move of the same type.
Play Nice  
Works better the more the crowd is excited.
Growl  
Works great if the user goes last this turn.
Thunder Wave
Startles all of the Pokémon to act before the user.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Helping Hand  
Quite an appealing move.
7 Spark  
Quite an appealing move.
10 Encore  
Makes the remaining Pokémon nervous.
13 Bestow  
Works better the more the crowd is excited.
16 Swift  
Works great if the user goes first this turn.
19 Electro Ball  
Excites the audience a lot if used first.
22 Copycat  
Affected by how well the previous Pokémon's move went.
25 Charm
Badly startles Pokémon that the audience has high expectations of.
28 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Discharge
Badly startles the last Pokémon to act before the user.
34 Baton Pass  
Works well if the user is pumped up.
37 Agility  
Causes the user to move earlier on the next turn.
40 Last Resort  
Works well if the user is pumped up.
43 Thunder  
Works better the more the crowd is excited.
46 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Entrainment
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Discharge Details
Badly startles the last Pokémon to act before the user.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sing   Details
Makes the remaining Pokémon nervous.
Sweet Kiss   Details
Makes the remaining Pokémon nervous.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 50 40 85 75 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 40 - 82 81 - 123 72 - 114 90 - 132
Lv. 100 230 - 324 94 - 179 76 - 161 157 - 242 139 - 224 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 45 - 92 90 - 137 80 - 127 100 - 147
Lv. 100 230 - 324 105 - 199 85 - 179 175 - 269 155 - 249 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 49 - 101 99 - 150 88 - 139 110 - 161
Lv. 100 230 - 324 115 - 218 93 - 196 192 - 295 170 - 273 214 - 317

<--- #310
Manectric
#312
Minun
--->

 
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