| X & Y Level Up |
|
| — |
Sheer Cold |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| — |
Powder Snow |
 |
    |
|
| Quite an appealing move. |
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 4 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 10 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 13 |
Icy Wind |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 19 |
Headbutt |
 |
    |
|
| Quite an appealing move. |
| 22 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 28 |
Ice Fang |
 |
    |
|
| Quite an appealing move. |
| 31 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 37 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 40 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 51 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| 59 |
Sheer Cold |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| ΩRαS Level Up |
|
| — |
Sheer Cold |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| — |
Powder Snow |
 |
    |
|
| Quite an appealing move. |
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Ice Shard |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 5 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 10 |
Ice Shard |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 14 |
Icy Wind |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 19 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 23 |
Ice Fang |
 |
    |
|
| Quite an appealing move. |
| 28 |
Headbutt |
 |
    |
|
| Quite an appealing move. |
| 32 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 37 |
Frost Breath |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 41 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 42 |
Freeze-Dry |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 48 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| 54 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 61 |
Sheer Cold |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM79 |
Frost Breath |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Transfer Only Moves (Details) |
|
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Defense Curl |
 |
  |
|
Move Tutor - Emerald |
| Prevents the user from being startled one time this turn. |
| Self-destruct |
 |
       |
|
Move Tutor - XD |
| A move of huge appeal, but using it prevents the user from taking further contest moves. |