| Generation VI Level Up | 
|
				| — | 
				Tackle | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 10 | 
				Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 15 | 
				Bug Bite | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 20 | 
				Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 23 | 
				Confusion | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 26 | 
				Razor Leaf | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 29 | 
				Growth | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 32 | 
				Psybeam | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 35 | 
				Captivate | 
		
		  | 
		     | 
  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 38 | 
				Flail | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
				| 41 | 
				Attract | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
				| 44 | 
				Psychic | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 47 | 
				Leaf Storm | 
		
		  | 
		       | 
  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| X / Y Level Up - Sandy Cloak | 
|
				| — | 
				Tackle | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 10 | 
				Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 15 | 
				Bug Bite | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 20 | 
				Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 23 | 
				Confusion | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 26 | 
				Rock Blast | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
				| 29 | 
				Harden | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 32 | 
				Psybeam | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 35 | 
				Captivate | 
		
		  | 
		     | 
  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 38 | 
				Flail | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
				| 41 | 
				Attract | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
				| 44 | 
				Psychic | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 47 | 
				Fissure | 
		
		  | 
		   | 
  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| X / Y Level Up - Trash Cloak | 
|
				| — | 
				Tackle | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 10 | 
				Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 15 | 
				Bug Bite | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 20 | 
				Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 23 | 
				Confusion | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 26 | 
				Mirror Shot | 
		
		  | 
		   | 
    | 
				| Startles the last Pokémon to act before the user. | 
				| 29 | 
				Metal Sound | 
		
		  | 
		  | 
    | 
				| Startles all of the Pokémon to act before the user. | 
				| 32 | 
				Psybeam | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 35 | 
				Captivate | 
		
		  | 
		     | 
  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 38 | 
				Flail | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
				| 41 | 
				Attract | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
				| 44 | 
				Psychic | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 47 | 
				Iron Head | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
		
		  | 
		    | 
  | 
					 | <
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM09 | 
					Venoshock | 
		
		  | 
		   | 
  | 
					 | <
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM10 | 
					Hidden Power | 
		
		  | 
		    | 
  | 
					 | <
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
		  | 
		  | 
  | 
					 | <
				| Works better the more the crowd is excited. | 
| TM15 | 
					Hyper Beam | 
		
		  | 
		     | 
     | 
					 | <
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
		  | 
		   | 
  | 
					 | <
				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
		  | 
		  | 
  | 
					 | <
				| Works better the more the crowd is excited. | 
| TM20 | 
					Safeguard | 
		
		  | 
		   | 
  | 
					 | <
				| Prevents the user from being startled one time this turn. | 
| TM21 | 
					Frustration | 
		
		  | 
		   | 
    | 
					 | <
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | 
					Solar Beam | 
		
		  | 
		    | 
  | 
					 | <
				| Affected by how well the previous Pokémon's move went. | 
| TM26 | 
					Earthquake | 
		
		  | 
		   | 
  | 
					 | <
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | 
					Return | 
		
		  | 
		     | 
  | 
					 | <
				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
		  | 
		   | 
  | 
					 | <
				| Prevents the user from being startled one time this turn. | 
| TM29 | 
					Psychic | 
		
		  | 
		     | 
  | 
					 | <
				| Quite an appealing move. | 
| TM30 | 
					Shadow Ball | 
		
		  | 
		     | 
  | 
					 | <
				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
		  | 
		  | 
  | 
					 | <
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM37 | 
					Sandstorm | 
		
		  | 
		   | 
  | 
					 | <
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM39 | 
					Rock Tomb | 
		
		  | 
		    | 
  | 
					 | <
				| Makes audience expect little of other contestants. | 
| TM42 | 
					Facade | 
		
		  | 
		   | 
  | 
					 | <
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
		  | 
		  | 
  | 
					 | <
				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
		  | 
		   | 
  | 
					 | <
				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
		  | 
		  | 
  | 
					 | <
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
		  | 
		   | 
  | 
					 | <
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM53 | 
					Energy Ball | 
		
		  | 
		     | 
  | 
					 | <
				| Quite an appealing move. | 
| TM68 | 
					Giga Impact | 
		
		  | 
		     | 
     | 
					 | <
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | 
					Flash | 
		
		  | 
		    | 
  | 
					 | <
				| Makes audience expect little of other contestants. | 
| TM74 | 
					Gyro Ball | 
		
		  | 
		  | 
  | 
					 | <
				| Works better the later it is used in a turn. | 
| TM76 | 
					Struggle Bug | 
		
		  | 
		   | 
  | 
					 | <
				| Works great if the user goes last this turn. | 
| TM77 | 
					Psych Up | 
		
		  | 
		   | 
  | 
					 | <
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM78 | 
					Bulldoze | 
		
		  | 
		   | 
   | 
					 | <
				| Badly startles the last Pokémon to act before the user. | 
| TM83 | 
					Infestation | 
		
		  | 
		    | 
  | 
					 | <
				| Temporarily stops the crowd from growing excited. | 
| TM85 | 
					Dream Eater | 
		
		  | 
		   | 
  | 
					 | <
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM86 | 
					Grass Knot | 
		
		  | 
		  | 
  | 
					 | <
				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
		  | 
		    | 
  | 
					 | <
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
		  | 
		  | 
  | 
					 | <
				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
		  | 
		   | 
  | 
					 | <
				| Prevents the user from being startled one time this turn. | 
| TM91 | 
					Flash Cannon | 
		
		  | 
		     | 
  | 
					 | <
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
		  | 
		  | 
  | 
					 | <
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
					 | <
				| Brings down the energy of any Pokémon that have already used a move this turn. |