#413 Wormadam
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Plant Cloak Sandy Cloak Trash Cloak
Wormadam
Japan: Minomadam (kusaki No Mino)
ミノマダム
French: Cheniselle
German: Burmadame
Korean: 도롱마담
National: #413
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :0%
Female :100%
Plant Cloak
Sandy Cloak
Trash Cloak
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 1'08"
0.5m
14.3lbs
6.5kg
453,840
Abilities: Anticipation - Overcoat (Hidden Ability)
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available through transfer):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 Plant Cloak
2 Sp. Defense Point(s)
Sandy Cloak
2 Defense Point(s)
Trash Cloak
1 Defense Point(s)
Not Wild
Damage Taken
*1 *4 *0.5 *0.5 *0.25 *2 *0.5 *2 *0.25 *4 *1 *2 *2 *1 *1 *1 *1 *1
Damage Taken Sandy Cloak
*1 *2 *2 *0 *1 *2 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1 *1
Damage Taken Trash Cloak
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
SilverPowder
- 5%
Bug
Evolutionary Chain
Alternate Forms
Plant CloakSandy CloakTrash Cloak
Wormadam keeps the form of whatever Cloak Burmy had at the time of evolution
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Quiver Dance -- -- 20 --
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
10 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
20 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
23 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
26 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
29 Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
32 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
35 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
38 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
44 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
47 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
50 Bug Buzz 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Sun / Moon Level Up - Sandy Cloak
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Quiver Dance -- -- 20 --
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
10 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
20 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
23 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
26 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
29 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
32 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
35 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
38 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
44 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
47 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
50 Bug Buzz 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Sun / Moon Level Up - Trash Cloak
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Quiver Dance -- -- 20 --
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Metal Burst ?? 100 10 --
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
10 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
20 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
23 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
26 Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
29 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
32 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
35 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
38 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
41 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
44 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
47 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
50 Bug Buzz 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Electroweb559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Earth Power901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz

200(Phy)/200(Spe)
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour

120
120
190(Phy)/120(Spe)
-- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out

120(Phy)/175(Spe)
120(Phy)/175(Spe)
120(Phy)/175(Spe)
-- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare

160
160
160
-- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 160(Phy)/195(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc

100
100
100
-- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche

180
180
180
-- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse

140
140
140
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Struggle Bug 50 100 20 100 Gen VI TM76
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target two to five times in a row.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
String Shot -- 95 40 -- Move Tutor - HGSS
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 60 59 85 79 105 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 57 - 99 81 - 123 75 - 117 99 - 141 36 - 79
Lv. 100 230 - 324 110 - 195 157 - 242 146 - 231 193 - 278 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 64 - 111 90 - 137 84 - 131 110 - 157 41 - 88
Lv. 100 230 - 324 123 - 217 175 - 269 163 - 257 215 - 309 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 70 - 122 99 - 150 92 - 144 121 - 172 45 - 96
Lv. 100 230 - 324 135 - 238 192 - 295 179 - 282 236 - 339 84 - 188
Stats - Sandy Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 60 79 105 59 85 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 75 - 117 99 - 141 57 - 99 81 - 123 36 - 79
Lv. 100 230 - 324 146 - 231 193 - 278 110 - 195 157 - 242 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 84 - 131 110 - 157 64 - 111 90 - 137 41 - 88
Lv. 100 230 - 324 163 - 257 215 - 309 123 - 217 175 - 269 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 92 - 144 121 - 172 70 - 122 99 - 150 45 - 96
Lv. 100 230 - 324 179 - 282 236 - 339 135 - 238 192 - 295 84 - 188
Stats - Trash Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 60 69 95 69 95 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 66 - 108 90 - 132 66 - 108 90 - 132 36 - 79
Lv. 100 230 - 324 128 - 213 175 - 260 128 - 213 175 - 260 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 74 - 121 100 - 147 74 - 121 100 - 147 41 - 88
Lv. 100 230 - 324 143 - 237 195 - 289 143 - 237 195 - 289 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 81 - 133 110 - 161 81 - 133 110 - 161 45 - 96
Lv. 100 230 - 324 157 - 260 214 - 317 157 - 260 214 - 317 84 - 188

<--- #412
Burmy
#414
Mothim
--->

 
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