| Generation VI Level Up | 
|
				| — | Phantom Force |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| — | Constrict |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| — | Minimize |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| — | Astonish |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| — | Gust |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 4 | Astonish |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 8 | Gust |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 13 | Focus Energy |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 16 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 20 | Ominous Wind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 25 | Stockpile |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 27 | Hex |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 34 | Swallow |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 34 | Spit Up |  |  |  | 
				| Works well if the user is pumped up. | 
				| 40 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
				| 46 | Amnesia |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 52 | Baton Pass |  |  |  | 
				| Works well if the user is pumped up. | 
				| 60 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
				| 65 | Phantom Force |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM25 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM61 | Will-O-Wisp |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM62 | Acrobatics |  |  |  | 
				| Works well if the user is pumped up. | 
| TM63 | Embargo |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM64 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM74 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM85 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| HM02 | Fly |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |   |  | Gen V TM19 | 
				| Makes the remaining Pokémon nervous. | 
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Silver Wind |  |  |  | Gen IV 318 | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Air Cutter |  |     |  | Move Tutor - PtHGSS | 
				| Quite an appealing move. | 
| Sucker Punch |  |    |  | Move Tutor - PtHGSS | 
				| Excites the audience a lot if used first. | 
| Swift |  |   |  | Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Mud-slap |  |    |  | Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Rollout |  |    |  | Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. |