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 #459 Snover
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Snover
Japan: Yukikaburi
ユキカブリ
French: Blizzi
German: Shnebedeck
Korean: 눈쓰개
National: #459
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #088
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Frosted Tree Pokémon 3'03"
1m
111.3lbs
50.5kg
1205,120
Abilities: Snow Warning - Soundproof (Hidden Ability)
Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Hidden Ability (Available):
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Never-Melt Ice
- 5%
Monster
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 17
Friend Safari
Details
Y Route 17
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Powder Snow  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Razor Leaf  
Quite an appealing move.
9 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
13 Grass Whistle  
Prevents the user from being startled one time this turn.
17 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
21 Mist  
Prevents the user from being startled until the turn ends.
26 Ice Shard  
Causes the user to move earlier on the next turn.
31 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Wood Hammer  
A very appealing move, but after using this move, the user is more easily startled.
41 Blizzard
Badly startles the last Pokémon to act before the user.
46 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Growth   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Magical Leaf   Details
Works great if the user goes first this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Natural Gift   Details
Works better the more the crowd is excited.
Seed Bomb   Details
Quite an appealing move.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Stomp   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Giga Drain
Badly startles the last Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Water Pulse  
Makes audience expect little of other contestants.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 334 60 62 50 62 60 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 60 - 102 49 - 91 60 - 102 58 - 100 40 - 82
Lv. 100 230 - 324 116 - 200 94 - 179 116 - 200 112 - 197 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 67 - 114 55 - 102 67 - 114 65 - 112 45 - 92
Lv. 100 230 - 324 129 - 223 105 - 199 129 - 223 125 - 219 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 73 - 125 60 - 112 73 - 125 71 - 123 49 - 101
Lv. 100 230 - 324 141 - 245 115 - 218 141 - 245 137 - 240 93 - 196

<--- #458
Mantyke
#460
Abomasnow
--->

 
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