Generation VII Level Up |
|
| — |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
| The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 5 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| 9 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
| 13 |
Grass Whistle |
 |
 |
-- |
55 |
15 |
-- |
| The user plays a pleasant melody that lulls the target into a deep sleep. |
| 17 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| 21 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| 26 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| 31 |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| 36 |
Wood Hammer |
 |
 |
120 |
100 |
15 |
-- |
| The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| 41 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 46 |
Sheer Cold |
 |
 |
?? |
30 |
5 |
-- |
| The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM79 |
Frost Breath |
 |
 |
60 |
90 |
10 |
100 |
| The user blows its cold breath on the target. This attack always results in a critical hit. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. |
| Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user scatters curious leaves that chase the target. This attack never misses. |
| Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
Details |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| Growth |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
Details |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Mist |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Stomp |
 |
 |
65 |
100 |
20 |
30 |
Details |
| The target is stomped with a big foot. This may also make the target flinch. |
| Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Details |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Avalanche |
 |
 |
60 |
100 |
10 |
-- |
Details |
| The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
Details |
| The user forcefully shoots seeds at the target two to five times in a row. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
195(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Hydro Vortex |
 |
 |
120 |
-- |
1 |
-- |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Bloom Doom |
 |
  |
190(Phy)/190(Spe) |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Subzero Slammer |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
| The user flashes a bright light that cuts the target's accuracy. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |