Serebii.net Header
 #469 Yanmega
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Yanmega
Japan: Megayanma
メガヤンマ
French: Yanmega
German: Yanmega
Korean: 메가자리
National: #469
Central Kalos: #---
Coastal Kalos: #088
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Ogre Darner Pokémon 6'03"
1.9m
113.5lbs
51.5kg
305,120
Abilities: Speed Boost - Tinted Lens - Frisk (Hidden Ability)
Speed Boost: Speed increases by one stage at the end of each turn.
Tinted Lens: The power of “not very effective” moves is doubled.
Hidden Ability (Available):
Frisk: Reveals the foe’s held item.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Yanma
Y Evolve Yanma
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bug Buzz
Badly startles the last Pokémon to act before the user.
Air Slash
Badly startles the last Pokémon to act before the user.
Night Slash  
Affected by how well the previous Pokémon's move went.
Bug Bite  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
Foresight
Badly startles Pokémon that used a move of the same type.
Quick Attack  
Causes the user to move earlier on the next turn.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
6 Quick Attack  
Causes the user to move earlier on the next turn.
11 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
14 Sonic Boom  
An appealing move that can be used repeatedly without boring the audience.
17 Detect  
Prevents the user from being startled until the turn ends.
22 Supersonic  
Makes audience expect little of other contestants.
27 Uproar
Badly startles Pokémon that the audience has high expectations of.
30 Pursuit
Badly startles Pokémon that used a move of the same type.
33 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Feint  
Causes the user to move earlier on the next turn.
43 Slash  
Quite an appealing move.
46 Screech  
Makes audience expect little of other contestants.
49 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
54 Air Slash
Badly startles the last Pokémon to act before the user.
57 Bug Buzz
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Feint   Details
Causes the user to move earlier on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Leech Life   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Reversal   Details
Works better the later it is used in a turn.
Secret Power   Details
Works well if the user is pumped up.
Signal Beam   Details
Makes audience expect little of other contestants.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Hypnosis
Lv. 38
Startles all of the Pokémon to act before the user.
Wing Attack  
Lv. 43
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 86 76 86 116 56 95
Max Stats
Hindering Nature
Lv. 50 146 - 193 72 - 115 81 - 124 108 - 151 54 - 97 90 - 132
Lv. 100 282 - 376 141 - 225 159 - 243 213 - 297 105 - 189 175 - 260
Max Stats
Neutral Nature
Lv. 50 146 - 193 81 - 128 91 - 138 121 - 168 61 - 108 100 - 147
Lv. 100 282 - 376 157 - 251 177 - 271 237 - 331 117 - 211 195 - 289
Max Stats
Beneficial Nature
Lv. 50 146 - 193 89 - 140 100 - 151 133 - 184 67 - 118 110 - 161
Lv. 100 282 - 376 172 - 276 194 - 298 260 - 364 128 - 232 214 - 317

<--- #468
Togekiss
#470
Leafeon
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019