| Generation VI Level Up | 
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				| — | 
				Bug Buzz | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| — | 
				Air Slash | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| — | 
				Night Slash | 
		
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				| Affected by how well the previous Pokémon's move went. | 
				| — | 
				Bug Bite | 
		
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				| Makes audience expect little of other contestants. | 
				| — | 
				Tackle | 
		
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				| Quite an appealing move. | 
				| — | 
				Foresight | 
		
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				| Badly startles Pokémon that used a move of the same type. | 
				| — | 
				Quick Attack | 
		
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				| Causes the user to move earlier on the next turn. | 
				| — | 
				Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 6 | 
				Quick Attack | 
		
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				| Causes the user to move earlier on the next turn. | 
				| 11 | 
				Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 14 | 
				Sonic Boom | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | 
				Detect | 
		
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				| Prevents the user from being startled until the turn ends. | 
				| 22 | 
				Supersonic | 
		
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				| Makes audience expect little of other contestants. | 
				| 27 | 
				Uproar | 
		
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				| Badly startles Pokémon that the audience has high expectations of. | 
				| 30 | 
				Pursuit | 
		
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				| Badly startles Pokémon that used a move of the same type. | 
				| 33 | 
				Ancient Power | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 38 | 
				Feint | 
		
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				| Causes the user to move earlier on the next turn. | 
				| 43 | 
				Slash | 
		
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				| Quite an appealing move. | 
				| 46 | 
				Screech | 
		
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				| Makes audience expect little of other contestants. | 
				| 49 | 
				U-turn | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 54 | 
				Air Slash | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| 57 | 
				Bug Buzz | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM & HM Attacks | 
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| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM19 | 
					Roost | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM22 | 
					Solar Beam | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM29 | 
					Psychic | 
		
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				| Quite an appealing move. | 
| TM30 | 
					Shadow Ball | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
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				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM51 | 
					Steel Wing | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | 
					Flash | 
		
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				| Makes audience expect little of other contestants. | 
| TM76 | 
					Struggle Bug | 
		
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				| Works great if the user goes last this turn. | 
| TM77 | 
					Psych Up | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM85 | 
					Dream Eater | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM89 | 
					U-turn | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| Transfer Only Moves (Details) | 
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| Endure | 
		
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				Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate | 
		
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				Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift | 
		
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				Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Defog | 
		
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				Gen IV 432 | 
				| Works great if the user goes first this turn. | 
| Air Cutter | 
		
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				Move Tutor - PtHGSS | 
				| Quite an appealing move. | 
| Ominous Wind | 
		
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				Move Tutor - PtHGSS | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Swift | 
		
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				Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Mud-slap | 
		
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				Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| String Shot | 
		
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				Move Tutor - HGSS | 
				| Startles the last Pokémon to act before the user. | 
| Headbutt | 
		
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				Move Tutor - HGSS | 
				| Quite an appealing move. |