| Generation VI Level Up | 
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				Tail Whip | 
		
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				| Works great if the user goes last this turn. | 
				| — | 
				Tackle | 
		
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				| Quite an appealing move. | 
				| — | 
				Helping Hand | 
		
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				| Quite an appealing move. | 
				| 5 | 
				Sand Attack | 
		
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				| Makes audience expect little of other contestants. | 
				| 9 | 
				Razor Leaf | 
		
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				| Quite an appealing move. | 
				| 13 | 
				Quick Attack | 
		
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				| Causes the user to move earlier on the next turn. | 
				| 17 | 
				Grass Whistle | 
		
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				| Prevents the user from being startled one time this turn. | 
				| 20 | 
				Magical Leaf | 
		
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				| Works great if the user goes first this turn. | 
				| 25 | 
				Giga Drain | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| 29 | 
				Swords Dance | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 33 | 
				Synthesis | 
		
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				| Effectiveness varies depending on when it is used. | 
				| 37 | 
				Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
				| 41 | 
				Last Resort | 
		
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				| Works well if the user is pumped up. | 
				| 45 | 
				Leaf Blade | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM & HM Attacks | 
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| TM05 | 
					Roar | 
		
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				| Causes the user to move later on the next turn. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM22 | 
					Solar Beam | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM30 | 
					Shadow Ball | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | 
					Echoed Voice | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM53 | 
					Energy Ball | 
		
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				| Quite an appealing move. | 
| TM67 | 
					Retaliate | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | 
					Flash | 
		
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				| Makes audience expect little of other contestants. | 
| TM75 | 
					Swords Dance | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM81 | 
					X-Scissor | 
		
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				| Badly startles Pokémon that used a move of the same type. | 
| TM86 | 
					Grass Knot | 
		
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				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
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				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM96 | 
					Nature Power | 
		
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				| Works better the more the crowd is excited. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | 
					Strength | 
		
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				| Quite an appealing move. | 
| Pre-Evolution Only Moves | 
 
| Growl | 
		
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				    | Lv. 1 |    | 
				| Works great if the user goes last this turn. | 
| Baby-doll Eyes | 
		
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				    | Lv. 9 |    | 
				| Causes the user to move earlier on the next turn. | 
| Swift | 
		
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				    | Lv. 10 |    | 
				| Works great if the user goes first this turn. | 
| Bite | 
		
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				    | Lv. 17 |    | 
				| Badly startles the last Pokémon to act before the user. | 
| Refresh | 
		
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				    | Lv. 20 |    | 
				| Prevents the user from being startled one time this turn. | 
| Covet | 
		
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				    | Lv. 23 |    | 
				| Affected by how well the previous Pokémon's move went. | 
| Take Down | 
		
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				    | Lv. 25 |    | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Charm | 
		
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				    | Lv. 29 |    | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| Baton Pass | 
		
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				    | Lv. 33 |    | 
				| Works well if the user is pumped up. | 
| Double-edge | 
		
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				    | Lv. 37 |    | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Trump Card | 
		
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				    | Lv. 45 |    | 
				| Works better the later it is used in a turn. |