| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | Solar Beam |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM28 | Dig |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM31 | Brick Break |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM41 | Torment |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM47 | Low Sweep |  |   |    | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM52 | Focus Blast |  |     |  | 
				| Quite an appealing move. | 
| TM53 | Energy Ball |  |     |  | 
				| Quite an appealing move. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM62 | Acrobatics |  |  |  | 
				| Works well if the user is pumped up. | 
| TM65 | Shadow Claw |  |     |  | 
				| Quite an appealing move. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM80 | Rock Slide |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM96 | Nature Power |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM98 | Power-Up Punch |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| Pre-Evolution Only Moves | 
 
| Scratch |  |     |  |   |  | Lv. 1 |  | 
				| Quite an appealing move. | 
| Play Nice |  |  |  |   |  | Lv. 1 |  | 
				| Works better the more the crowd is excited. | 
| Vine Whip |  |     |  |   |  | Lv. 10 |  | 
				| Quite an appealing move. | 
| Leech Seed |  |  |  |   |  | Lv. 16 |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Bite |  |   |    |   |  | Lv. 19 |  | 
				| Badly startles the last Pokémon to act before the user. | 
| Torment |  |   |  |   |  | Lv. 25 |  | 
				| Makes the remaining Pokémon nervous. | 
| Fling |  |    |  |   |  | Lv. 28 |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| Acrobatics |  |  |  |   |  | Lv. 31 |  | 
				| Works well if the user is pumped up. | 
| Grass Knot |  |  |  |   |  | Lv. 34 |  | 
				| Works better the later it is used in a turn. | 
| Recycle |  |  |  |   |  | Lv. 37 |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Natural Gift |  |  |  |   |  | Lv. 40 |  | 
				| Works better the more the crowd is excited. | 
| Crunch |  |  |     |   |  | Lv. 43 |  | 
				| Badly startles the last Pokémon to act before the user. |