Serebii.net Header
 #551 Sandile
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Sandile
Japan: Meguroco
メグロコ
French: Mascaïman
German: Ganovil
Korean: 깜눈크
National: #551
Central Kalos: #---
Coastal Kalos: #043
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Desert Croc Pokémon 2'04"
0.7m
33.5lbs
15.2kg
1805,120
Abilities: Intimidate - Moxie - Anger Point (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available):
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 9
Friend Safari
Details
Y Route 9
Friend Safari
Details
Omega Ruby Route 111Details
Alpha Sapphire Route 111Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Rage
Startles all of the Pokémon to act before the user.
4 Bite
Badly startles the last Pokémon to act before the user.
7 Sand Attack  
Makes audience expect little of other contestants.
10 Torment  
Makes the remaining Pokémon nervous.
13 Sand Tomb  
Temporarily stops the crowd from growing excited.
16 Assurance  
Works better the later it is used in a turn.
19 Mud-Slap  
Makes audience expect little of other contestants.
22 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Crunch
Badly startles the last Pokémon to act before the user.
31 Dig  
Prevents the user from being startled one time this turn.
34 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
37 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
40 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
43 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
46 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Counter   Details
Works great if the user goes last this turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fire Fang   Details
Quite an appealing move.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Me First   Details
Causes the user to move earlier on the next turn.
Mean Look   Details
Makes the remaining Pokémon nervous.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rock Climb   Details
Makes audience expect little of other contestants.
Thunder Fang   Details
Quite an appealing move.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Iron Tail  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Uproar
Badly startles Pokémon that the audience has high expectations of.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 292 50 72 35 35 35 65
Max Stats
Hindering Nature
Lv. 50 110 - 157 69 - 111 36 - 78 36 - 78 36 - 78 63 - 105
Lv. 100 210 - 304 134 - 218 67 - 152 67 - 152 67 - 152 121 - 206
Max Stats
Neutral Nature
Lv. 50 110 - 157 77 - 124 40 - 87 40 - 87 40 - 87 70 - 117
Lv. 100 210 - 304 149 - 243 75 - 169 75 - 169 75 - 169 135 - 229
Max Stats
Beneficial Nature
Lv. 50 110 - 157 84 - 136 44 - 95 44 - 95 44 - 95 77 - 128
Lv. 100 210 - 304 163 - 267 82 - 185 82 - 185 82 - 185 148 - 251

<--- #550
Basculin
#552
Krokorok
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019