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 #575 Gothorita
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gothorita
Japan: Gochimiru
ゴチミル
French: Mesmérella
German: Hypnomorba
Korean: 고디보미
National: #575
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #127
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Manipulate Pokémon 2'04"
0.7m
39.7lbs
18kg
1005,120
Abilities: Frisk - Competitive - Shadow Tag (Hidden Ability)
Frisk: Reveals the foe’s held item.
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Hidden Ability (Available):
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 20, Pokémon Village
Friend Safari
Details
Y Route 20, Pokémon Village
Friend Safari
Details
Omega Ruby Evolve Gothita
Alpha Sapphire Evolve Gothita
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
Confusion  
Quite an appealing move.
Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
Play Nice  
Works better the more the crowd is excited.
3 Confusion  
Quite an appealing move.
7 Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
10 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
14 Double Slap  
Effectiveness varies depending on when it is used.
16 Psybeam  
Makes audience expect little of other contestants.
19 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
24 Feint Attack  
Works great if the user goes first this turn.
25 Psyshock
Badly startles the last Pokémon to act before the user.
28 Flatter  
Makes the remaining Pokémon nervous.
31 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
34 Heal Block  
Temporarily stops the crowd from growing excited.
39 Psychic  
Quite an appealing move.
43 Telekinesis  
Makes the remaining Pokémon nervous.
50 Charm
Badly startles Pokémon that the audience has high expectations of.
53 Magic Room  
Temporarily stops the crowd from growing excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97
(ΩRαS) Only
Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Dark Pulse   Details
Quite an appealing move.
Heal Pulse   Details
Excites the audience in any kind of contest.
Mean Look   Details
Makes the remaining Pokémon nervous.
Miracle Eye   Details
Works great if the user goes first this turn.
Mirror Coat   Details
Works great if the user goes last this turn.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 60 45 70 75 85 55
Max Stats
Hindering Nature
Lv. 50 120 - 167 45 - 87 67 - 109 72 - 114 81 - 123 54 - 96
Lv. 100 230 - 324 85 - 170 130 - 215 139 - 224 157 - 242 103 - 188
Max Stats
Neutral Nature
Lv. 50 120 - 167 50 - 97 75 - 122 80 - 127 90 - 137 60 - 107
Lv. 100 230 - 324 95 - 189 145 - 239 155 - 249 175 - 269 115 - 209
Max Stats
Beneficial Nature
Lv. 50 120 - 167 55 - 106 82 - 134 88 - 139 99 - 150 66 - 117
Lv. 100 230 - 324 104 - 207 159 - 262 170 - 273 192 - 295 126 - 229

<--- #574
Gothita
#576
Gothitelle
--->

 
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