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 #578 Duosion
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Duosion
Japan: Daburan
ダブラン
French: Méios
German: Mitodos
Korean: 듀란
National: #578
Central Kalos: #---
Coastal Kalos: #116
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mitosis Pokémon 2'00"
0.6m
17.6lbs
8kg
1005,120
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability)
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Solosis
Friend Safari
Y Evolve Solosis
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Psywave  
Effectiveness varies depending on when it is used.
Reflect  
Prevents the user from being startled one time this turn.
Rollout  
An appealing move that can be used repeatedly without boring the audience.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
3 Reflect  
Prevents the user from being startled one time this turn.
7 Rollout  
An appealing move that can be used repeatedly without boring the audience.
10 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
14 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
16 Light Screen  
Prevents the user from being startled one time this turn.
19 Charm
Badly startles Pokémon that the audience has high expectations of.
24 Recover  
Works well if it is the same type as the move used by the last Pokémon.
25 Psyshock
Badly startles the last Pokémon to act before the user.
28 Endeavor  
Works great if the user goes last this turn.
31 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
34 Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
39 Psychic  
Quite an appealing move.
43 Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
50 Heal Block  
Temporarily stops the crowd from growing excited.
53 Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Astonish Details
Badly startles the last Pokémon to act before the user.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Helping Hand   Details
Quite an appealing move.
Imprison   Details
Temporarily stops the crowd from growing excited.
Night Shade   Details
An appealing move that can be used repeatedly without boring the audience.
Secret Power   Details
Works well if the user is pumped up.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Endeavor  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Helping Hand  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 370 65 40 50 125 60 30
Max Stats
Hindering Nature
Lv. 50 125 - 172 40 - 82 49 - 91 117 - 159 58 - 100 31 - 73
Lv. 100 240 - 334 76 - 161 94 - 179 229 - 314 112 - 197 58 - 143
Max Stats
Neutral Nature
Lv. 50 125 - 172 45 - 92 55 - 102 130 - 177 65 - 112 35 - 82
Lv. 100 240 - 334 85 - 179 105 - 199 255 - 349 125 - 219 65 - 159
Max Stats
Beneficial Nature
Lv. 50 125 - 172 49 - 101 60 - 112 143 - 194 71 - 123 38 - 90
Lv. 100 240 - 334 93 - 196 115 - 218 280 - 383 137 - 240 71 - 174

<--- #577
Solosis
#579
Reuniclus
--->

 
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