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 #595 Joltik
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Joltik
Japan: Bachuru
バチュル
French: Statitik
German: Wattzapf
Korean: 파쪼옥
National: #595
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Attaching Pokémon 0'04"
0.1m
1.3lbs
0.6kg
1905,120
Abilities: Compoundeyes - Unnerve - Swarm (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Hidden Ability (Available):
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Breed Galvantula
Y Breed Galvantula
Omega Ruby Route 116Details
Alpha Sapphire Route 116Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
String Shot
Startles the last Pokémon to act before the user.
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spider Web  
Makes the remaining Pokémon nervous.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
7 Screech  
Makes audience expect little of other contestants.
12 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
15 Electroweb
Badly startles Pokémon that the audience has high expectations of.
18 Bug Bite  
Makes audience expect little of other contestants.
23 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
26 Slash  
Quite an appealing move.
29 Electro Ball  
Excites the audience a lot if used first.
34 Signal Beam  
Makes audience expect little of other contestants.
37 Agility  
Causes the user to move earlier on the next turn.
40 Sucker Punch  
Excites the audience a lot if used first.
45 Discharge
Badly startles the last Pokémon to act before the user.
48 Bug Buzz
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Cross Poison Details
Badly startles Pokémon that used a move of the same type.
Disable   Details
Makes the remaining Pokémon nervous.
Feint Attack   Details
Works great if the user goes first this turn.
Pin Missile   Details
Effectiveness varies depending on when it is used.
Poison Sting Details
Startles the last Pokémon to act before the user.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rock Climb   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 319 50 47 50 57 50 65
Max Stats
Hindering Nature
Lv. 50 110 - 157 46 - 89 49 - 91 55 - 98 49 - 91 63 - 105
Lv. 100 210 - 304 89 - 173 94 - 179 107 - 191 94 - 179 121 - 206
Max Stats
Neutral Nature
Lv. 50 110 - 157 52 - 99 55 - 102 62 - 109 55 - 102 70 - 117
Lv. 100 210 - 304 99 - 193 105 - 199 119 - 213 105 - 199 135 - 229
Max Stats
Beneficial Nature
Lv. 50 110 - 157 57 - 108 60 - 112 68 - 119 60 - 112 77 - 128
Lv. 100 210 - 304 108 - 212 115 - 218 130 - 234 115 - 218 148 - 251

<--- #594
Alomomola
#596
Galvantula
--->

 
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