| Generation VI Level Up | 
|
				| — | 
				Scratch | 
		
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				| Quite an appealing move. | 
				| — | 
				Leer | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | 
				Assurance | 
		
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				| Works better the later it is used in a turn. | 
				| — | 
				Dragon Rage | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
				| 4 | 
				Leer | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 7 | 
				Assurance | 
		
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				| Works better the later it is used in a turn. | 
				| 10 | 
				Dragon Rage | 
		
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  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | 
				Dual Chop | 
		
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				| Badly startles Pokémon that used a move of the same type. | 
				| 16 | 
				Scary Face | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 20 | 
				Slash | 
		
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  | 
				| Quite an appealing move. | 
				| 24 | 
				False Swipe | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 28 | 
				Dragon Claw | 
		
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				| Quite an appealing move. | 
				| 32 | 
				Dragon Dance | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 36 | 
				Taunt | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 42 | 
				Dragon Pulse | 
		
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				| Quite an appealing move. | 
				| 48 | 
				Swords Dance | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 54 | 
				Guillotine | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 60 | 
				Outrage | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 66 | 
				Giga Impact | 
		
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     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM02 | 
					Dragon Claw | 
		
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				| Quite an appealing move. | 
| TM05 | 
					Roar | 
		
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				| Causes the user to move later on the next turn. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM12 | 
					Taunt | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | 
					Rock Tomb | 
		
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				| Makes audience expect little of other contestants. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM54 | 
					False Swipe | 
		
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  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM56 | 
					Fling | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM59 | 
					Incinerate | 
		
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  | 
				| Makes audience expect little of other contestants. | 
| TM65 | 
					Shadow Claw | 
		
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  | 
				| Quite an appealing move. | 
| TM66 | 
					Payback | 
		
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				| Works great if the user goes last this turn. | 
| TM68 | 
					Giga Impact | 
		
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		     | 
     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM75 | 
					Swords Dance | 
		
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  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM81 | 
					X-Scissor | 
		
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		   | 
  | 
				| Badly startles Pokémon that used a move of the same type. | 
| TM82 | 
					Dragon Tail | 
		
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  | 
				| Causes the user to move later on the next turn. | 
| TM84 | 
					Poison Jab | 
		
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  | 
				| Quite an appealing move. | 
| TM87 | 
					Swagger | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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  | 
				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
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  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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  | 
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | 
					Cut | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| HM04 | 
					Strength | 
		
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  | 
				| Quite an appealing move. |