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 #612 Haxorus
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Haxorus
Japan: Ononokusu
オノノクス
French: Tranchodon
German: Maxax
Korean: 액스라이즈
National: #612
Central Kalos: #150
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Axe Jaw Pokémon 5'11"
1.8m
232.6lbs
105.5kg
4510,240
Abilities: Rivalry - Mold Breaker - Unnerve (Hidden Ability)
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Evolve Fraxure
Y Evolve Fraxure
Omega Ruby Evolve Fraxure
Alpha Sapphire Evolve Fraxure
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Assurance  
Works better the later it is used in a turn.
Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Assurance  
Works better the later it is used in a turn.
10 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
13 Dual Chop
Badly startles Pokémon that used a move of the same type.
16 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
20 Slash  
Quite an appealing move.
24 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
28 Dragon Claw  
Quite an appealing move.
32 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Taunt
Badly startles Pokémon that the audience has high expectations of.
42 Dragon Pulse  
Quite an appealing move.
50 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
58 Guillotine
Badly startles all Pokémon that successfully showed their appeal.
66 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
74 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Dragon Pulse   Details
Quite an appealing move.
Endeavor   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Harden   Details
Prevents the user from being startled one time this turn.
Iron Tail   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Reversal   Details
Works better the later it is used in a turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 76 147 90 60 70 97
Max Stats
Hindering Nature
Lv. 50 136 - 183 136 - 179 85 - 127 58 - 100 67 - 109 91 - 134
Lv. 100 262 - 356 269 - 353 166 - 251 112 - 197 130 - 215 179 - 263
Max Stats
Neutral Nature
Lv. 50 136 - 183 152 - 199 95 - 142 65 - 112 75 - 122 102 - 149
Lv. 100 262 - 356 299 - 393 185 - 279 125 - 219 145 - 239 199 - 293
Max Stats
Beneficial Nature
Lv. 50 136 - 183 167 - 218 104 - 156 71 - 123 82 - 134 112 - 163
Lv. 100 262 - 356 328 - 432 203 - 306 137 - 240 159 - 262 218 - 322

<--- #611
Fraxure
#613
Cubchoo
--->

 
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