| Generation VI Level Up |
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| — |
Quick Guard |
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| Works great if the user goes first this turn. |
| — |
Mean Look |
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  |
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| Makes the remaining Pokémon nervous. |
| — |
Helping Hand |
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    |
|
| Quite an appealing move. |
| — |
Scratch |
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    |
|
| Quite an appealing move. |
| — |
Leer |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 5 |
Covet |
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| Affected by how well the previous Pokémon's move went. |
| 9 |
Confusion |
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    |
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| Quite an appealing move. |
| 13 |
Light Screen |
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  |
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| Prevents the user from being startled one time this turn. |
| 17 |
Psybeam |
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   |
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| Makes audience expect little of other contestants. |
| 19 |
Fake Out |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 22 |
Disarming Voice |
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  |
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| Works great if the user goes first this turn. |
| 25 |
Psyshock |
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    |
| Badly startles the last Pokémon to act before the user. |
| 28 |
Charm |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 31 |
Miracle Eye |
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  |
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| Works great if the user goes first this turn. |
| 35 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| 40 |
Psychic |
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    |
|
| Quite an appealing move. |
| 43 |
Role Play |
 |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 45 |
Imprison |
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   |
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| Temporarily stops the crowd from growing excited. |
| 48 |
Sucker Punch |
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   |
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| Excites the audience a lot if used first. |
| 50 |
Misty Terrain |
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   |
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| Excites the audience a lot if used first. |
| 53 |
Quick Guard |
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  |
|
| Works great if the user goes first this turn. |
| X / Y Level Up - Female |
|
| — |
Stored Power |
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|
| Works well if the user is pumped up. |
| — |
Me First |
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   |
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| Causes the user to move earlier on the next turn. |
| — |
Magical Leaf |
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  |
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| Works great if the user goes first this turn. |
| — |
Scratch |
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    |
|
| Quite an appealing move. |
| — |
Leer |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 5 |
Covet |
 |
 |
|
| Affected by how well the previous Pokémon's move went. |
| 9 |
Confusion |
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    |
|
| Quite an appealing move. |
| 13 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| 17 |
Psybeam |
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   |
|
| Makes audience expect little of other contestants. |
| 19 |
Fake Out |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 22 |
Disarming Voice |
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  |
|
| Works great if the user goes first this turn. |
| 25 |
Psyshock |
 |
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    |
| Badly startles the last Pokémon to act before the user. |
| 28 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| 31 |
Shadow Ball |
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    |
|
| Quite an appealing move. |
| 35 |
Extrasensory |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| 40 |
Psychic |
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    |
|
| Quite an appealing move. |
| 43 |
Role Play |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 45 |
Signal Beam |
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   |
|
| Makes audience expect little of other contestants. |
| 48 |
Sucker Punch |
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   |
|
| Excites the audience a lot if used first. |
| 50 |
Future Sight |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 53 |
Stored Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
|
| Quite an appealing move. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
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    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM41 |
Torment |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM53 |
Energy Ball |
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    |
|
| Quite an appealing move. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM66 |
Payback |
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  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
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   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
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   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
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    |
|
| Quite an appealing move. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
|
| Quite an appealing move. |