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 #688 Binacle
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Binacle
Japan: Kametete
カメテテ
French: Opermine
German: Bithora
Korean: 거북손손
National: #688
Central Kalos: #---
Coastal Kalos: #021
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Two-Handed Pokémon 1'08"
0.5m
68.3lbs
31kg
1205,120
Abilities: Tough Claws - Sniper - Pickpocket (Hidden Ability)
Tough Claws: Increases the power of moves that make physical contact by 33%
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Route 12, Ambrette Town, Cyllage City - Rock SmashDetails
Y Route 8, Route 12, Ambrette Town, Cyllage City - Rock SmashDetails
Omega Ruby Mirage IslandDetails
Alpha Sapphire Mirage IslandDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Shell Smash  
Excites the audience a lot if used last.
Scratch  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
4 Water Gun  
Quite an appealing move.
7 Withdraw  
Prevents the user from being startled one time this turn.
10 Fury Swipes  
Effectiveness varies depending on when it is used.
13 Slash  
Quite an appealing move.
18 Mud-Slap  
Makes audience expect little of other contestants.
20 Clamp  
Temporarily stops the crowd from growing excited.
24 Rock Polish  
Causes the user to move earlier on the next turn.
28 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
41 Night Slash  
Affected by how well the previous Pokémon's move went.
45 Razor Shell  
An appealing move that can be used repeatedly without boring the audience.
49 Cross Chop  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Helping Hand   Details
Quite an appealing move.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 306 42 52 67 39 56 50
Max Stats
Hindering Nature
Lv. 50 102 - 149 51 - 93 64 - 107 39 - 81 54 - 97 49 - 91
Lv. 100 194 - 288 98 - 182 125 - 209 74 - 159 105 - 189 94 - 179
Max Stats
Neutral Nature
Lv. 50 102 - 149 57 - 104 72 - 119 44 - 91 61 - 108 55 - 102
Lv. 100 194 - 288 109 - 203 139 - 233 83 - 177 117 - 211 105 - 199
Max Stats
Beneficial Nature
Lv. 50 102 - 149 62 - 114 79 - 130 48 - 100 67 - 118 60 - 112
Lv. 100 194 - 288 119 - 223 152 - 256 91 - 194 128 - 232 115 - 218

<--- #687
Malamar
#689
Barbaracle
--->

 
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