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 #708 Phantump
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Phantump
Japan: Bokure
ボクレー
French: Brocélôme
German: Paragoni
Korean: 나목령
National: #708
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #061
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Stump Pokémon 1'04"
0.4m
15.4lbs
7kg
1205,120
Abilities: Natural Cure - Frisk - Harvest (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available):
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Amorphous
Evolutionary Chain
Locations - In-Depth Details
X Route 16
Friend Safari
Details
Y Route 16
Friend Safari
Details
Omega Ruby Petalburg WoodsDetails
Alpha Sapphire Petalburg WoodsDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
5 Astonish
Badly startles the last Pokémon to act before the user.
8 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
19 Feint Attack  
Works great if the user goes first this turn.
23 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Curse  
Causes the user to move later on the next turn.
31 Will-O-Wisp  
Makes audience expect little of other contestants.
35 Forest's Curse
Works better the more the crowd is excited.
39 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
45 Phantom Force  
Prevents the user from being startled until the turn ends.
49 Wood Hammer  
A very appealing move, but after using this move, the user is more easily startled.
54 Horn Leech  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Grudge Details
Startles all other Pokémon. User cannot act in the next turn.
Imprison   Details
Temporarily stops the crowd from growing excited.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 309 43 70 48 50 60 38
Max Stats
Hindering Nature
Lv. 50 103 - 150 67 - 109 47 - 90 49 - 91 58 - 100 38 - 81
Lv. 100 196 - 290 130 - 215 90 - 175 94 - 179 112 - 197 72 - 157
Max Stats
Neutral Nature
Lv. 50 103 - 150 75 - 122 53 - 100 55 - 102 65 - 112 43 - 90
Lv. 100 196 - 290 145 - 239 101 - 195 105 - 199 125 - 219 81 - 175
Max Stats
Beneficial Nature
Lv. 50 103 - 150 82 - 134 58 - 110 60 - 112 71 - 123 47 - 99
Lv. 100 196 - 290 159 - 262 111 - 214 115 - 218 137 - 240 89 - 192

<--- #707
Klefki
#709
Trevenant
--->

 
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