| Generation VI Level Up |
|
| — |
Screech |
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   |
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| Makes audience expect little of other contestants. |
| — |
Supersonic |
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   |
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| Makes audience expect little of other contestants. |
| — |
Tackle |
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    |
|
| Quite an appealing move. |
| 5 |
Leech Life |
 |
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|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 11 |
Gust |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 13 |
Bite |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 16 |
Wing Attack |
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    |
|
| Quite an appealing move. |
| 18 |
Agility |
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   |
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| Causes the user to move earlier on the next turn. |
| 23 |
Air Cutter |
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    |
|
| Quite an appealing move. |
| 27 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 31 |
Razor Wind |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| 35 |
Tailwind |
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   |
|
| Causes the user to move earlier on the next turn. |
| 40 |
Whirlwind |
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   |
|
| Causes the user to move later on the next turn. |
| 43 |
Super Fang |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 48 |
Air Slash |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 58 |
Hurricane |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
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    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
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    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM51 |
Steel Wing |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM65 |
Shadow Claw |
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    |
|
| Quite an appealing move. |
| TM81 |
X-Scissor |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM85 |
Dream Eater |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
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    |
|
| Quite an appealing move. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
|
| Quite an appealing move. |
| HM02 |
Fly |
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  |
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| Prevents the user from being startled one time this turn. |