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 #714 Noibat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Noibat
Japan: Onbato
オンバット
French: Sonistrelle
German: eF-eM
Korean: 음뱃
National: #714
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #113
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sound Wave Pokémon 1'08"
0.5m
17.6lbs
8kg
1905,120
Abilities: Frisk - Infiltrator - Telepathy (Hidden Ability)
Frisk: Reveals the foe’s held item.
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability (Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
X Terminus Cave, Victory Road
Friend Safari
Details
Y Terminus Cave, Victory Road
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Screech  
Makes audience expect little of other contestants.
Supersonic  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
11 Gust
Badly startles the last Pokémon to act before the user.
13 Bite
Badly startles the last Pokémon to act before the user.
16 Wing Attack  
Quite an appealing move.
18 Agility  
Causes the user to move earlier on the next turn.
23 Air Cutter  
Quite an appealing move.
27 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
31 Razor Wind  
Affected by how well the previous Pokémon's move went.
35 Tailwind  
Causes the user to move earlier on the next turn.
40 Whirlwind  
Causes the user to move later on the next turn.
43 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
48 Air Slash
Badly startles the last Pokémon to act before the user.
58 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Tailwind   Details
Causes the user to move earlier on the next turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 245 40 30 35 45 40 55
Max Stats
Hindering Nature
Lv. 50 100 - 147 31 - 73 36 - 78 45 - 87 40 - 82 54 - 96
Lv. 100 190 - 284 58 - 143 67 - 152 85 - 170 76 - 161 103 - 188
Max Stats
Neutral Nature
Lv. 50 100 - 147 35 - 82 40 - 87 50 - 97 45 - 92 60 - 107
Lv. 100 190 - 284 65 - 159 75 - 169 95 - 189 85 - 179 115 - 209
Max Stats
Beneficial Nature
Lv. 50 100 - 147 38 - 90 44 - 95 55 - 106 49 - 101 66 - 117
Lv. 100 190 - 284 71 - 174 82 - 185 104 - 207 93 - 196 126 - 229

<--- #713
Avalugg
#715
Noivern
--->

 
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