Updated Attacks
Like the previous games in the series, Pokémon Champions has rebalanced a lot of moves, changing types as well as base power and effect chance. This page details all of the moves with these changes. It will be updated as we discover more
Most moves also have had the PP changed but that is not listed here due to the sheer volume of changes.
| Name | Game | Type | Cat | PP | Base Power | Accuracy | Effect | Effect Chance |
| Growth | Champions |
|
|
20 | -- | 101 | Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. | 0 |
| S/V |
|
20 | -- | 101 | 0 | |||
| Crabhammer | Champions |
|
|
12 | 100 | 95 | This move has a 1-stage Critical-Hit Ratio Boost. | 0 |
| S/V | 10 | 100 | 90 | 0 | ||||
| Bone Rush | Champions |
|
|
12 | 30 | 90 | The user attacks 2 to 5 times in a row. | 0 |
| S/V | 10 | 25 | 90 | 0 | ||||
| Iron Head | Champions |
|
|
16 | 80 | 100 | Has a 20% chance of making the target flinch. | 20 |
| S/V | 15 | 80 | 100 | 30 | ||||
| Night Daze | Champions |
|
|
12 | 90 | 95 | Has a 40% chance of lowering the target's accuracy by 1 stage. | 40 |
| S/V | 10 | 85 | 95 | 40 | ||||
| Moonblast | Champions |
|
|
16 | 95 | 100 | Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. | 10 |
| S/V | 15 | 95 | 100 | 30 | ||||
| First Impression | Champions |
|
|
12 | 100 | 100 | This move fails unless it is the first move used by the user after it enters a battle. | 0 |
| S/V | 10 | 90 | 100 | 0 | ||||
| Spirit Shackle | Champions |
|
|
12 | 90 | 100 | Gives the target the Can't Escape status. | 0 |
| S/V | 10 | 80 | 100 | 0 | ||||
| Fire Lash | Champions |
|
|
16 | 90 | 100 | Lowers the target's Defense stat by 1 stage. | 0 |
| S/V | 15 | 80 | 100 | 0 | ||||
| Trop Kick | Champions |
|
|
16 | 85 | 100 | Lowers the target's Attack stat by 1 stage. | 0 |
| S/V | 15 | 70 | 100 | 0 | ||||
| Beak Blast | Champions |
|
|
8 | 120 | 100 | If the user is hit by a contact move before it uses this move the attacker will be burned. | 0 |
| S/V | 15 | 100 | 100 | 0 | ||||
| Snap Trap | Champions |
|
|
16 | 35 | 100 | Gives the target the Bound status. | 100 |
| S/V |
|
15 | 35 | 100 | 100 | |||
| Apple Acid | Champions |
|
|
12 | 90 | 100 | Lowers the target's Sp. Def stat by 1 stage. | 0 |
| S/V | 10 | 80 | 100 | 0 | ||||
| Grav Apple | Champions |
|
|
12 | 90 | 100 | Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active. | 0 |
| S/V | 10 | 80 | 100 | 0 | ||||
| Dire Claw | Champions |
|
|
16 | 80 | 100 | Has a 30% chance of leaving the target poisoned paralyzed or asleep. | 30 |
| S/V | 15 | 80 | 100 | 50 | ||||
| Psyshield Bash | Champions |
|
|
12 | 90 | 90 | Boosts the user's Defense stat by 1 stage. | 0 |
| S/V | 10 | 70 | 90 | 0 | ||||
| Mountain Gale | Champions |
|
|
12 | 120 | 85 | Has a 30% chance of making the target flinch. | 30 |
| S/V | 10 | 100 | 85 | 30 | ||||
| Infernal Parade | Champions |
|
|
16 | 65 | 100 | Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition. | 30 |
| S/V | 15 | 60 | 100 | 30 |
In addition to this, several moves have had slight effects change.
Leech Seed takes 1/16th damage
