| Move | Change | 
| Battle Pokémon | 
| Lucario | 
| Aerial Dash (During Synergy Burst) | New Move Added | 
| Air Movement (During Synergy Burst) | Can be cancelled with B | 
| Forward Weak Attack | Adjusted to attack with larger damage | 
| Synergy Burst | Duration decreased | 
| Pikachu | 
| Electro Ball | Can now be cancelled with the R Button | 
| High Stance Strong Attack | Can now be cancelled with the R Button & D-Pad | 
| Burst Attack | Increased Damage | 
| Volt Tackle Synergy Burst Follow-Up | Increased Hit Size | 
| Ranged Attack | Can now be cancelled | 
| Machamp | 
| Midair Grab Attack | Can now change trajectory of attack | 
| Charged Strong Attack | A New Move added | 
| Cross Chop (Duel Phase) | Increased duration and reduces knockback distance when touching wall | 
| Jumping Attack | Followup movement has increased speed | 
| Gardevoir | 
| Fairy Tempest | Increases the guard time | 
| Calm Mind | Increases power during resonance burst | 
| Midair Counter Attack | Increased movement distance | 
| Energy Ball (Field Phase) | Increases reach | 
| Energy Ball: Diffuse (Field Phase) | Increases hit size | 
| High Stance Strong Attack | Increases distance Gardevoir can then move forward | 
| Suicune | 
| Hydro Pump | Can now be cancelled with the R Button | 
| Blizzard | Can now be cancelled with the R Button | 
| Counter Attack ~ Follow Up | Lowers attack point to hit players in Low Stance | 
| Forward Weak Attack | Extended hitstun to guarded opponents. Reduces stun after activation | 
| Weak Attack | Prevents being in the air | 
| Charizard | 
| Flare Blitz | Increases hitstun and knockback on guarded opponents | 
| Strong Atack | Increases hitstun to guarded opponents | 
| Midair Forward Weak Attack | Adds some functionality to block long range attacks | 
| Forward Weak Attack | Extended hitstun to guarded opponents. Reduces stun after activation | 
| Inferno | Increases width and adds ability to lower opponent's speed. Also lowers combo damage | 
| Weavile | 
| Forward Weak Attack | New Move added | 
| Synergy Burst | Longer duration | 
| Icicle Crash: Nosedive | Increases damage when guarded | 
| High Stance Strong Attack | Now possible to hit in the air | 
| Gengar | 
| Forward Weak Attack ~ Strong Attack Follow-Up | Now possible to shift to Permeate with the R Button | 
| Side Ranged Attack | Can be cancelled with a Pokémon move | 
| Sludge Bomb | Lowers Attack reduction duration on opponent | 
| Shadow Drop | Removes any Support Pokémon during the attack | 
| Double Jump | Fixes an issue where trajectory could not change when jumping backwards after Permeate | 
| Blaziken | 
| Aerial Dash | Trajectory can now be changed | 
| High Jump Kick (Enhanced) | Combo damage now easier to increase | 
| Midair Weak Attack | Now cancellable with a Pokémon move. Reduced knockback distance and increased hitstun on opponent | 
| Pikachu Libre | 
| Side Ranged Attack | When enhanced, it's now possible to shift to "electromagnetic jump" by pressing button | 
| Side Ranged Attack | Damage increased | 
| Midair Strong Attack | Distance travelled when jumping over opponent reduced | 
| Sceptile | 
| Forward Weak Attack | Can switch to Hang with R Button | 
| Detect: Success | Increases damage reduced when guarded | 
| Counter Attack | If a Critical Hit is made, the opponent is knocked down. Hitstun increased on aerial opponents | 
| Weak Attack | Opponent gets knocked down | 
| Forward Weak Attack | Adjusted to avoid low attacks at the beginning of action | 
| Double Jump | Fixes an issue where certain attacks can't be activated when jumping forward after Hang | 
| Chandelure | 
| Will-o-Wisp (Duel Phase) | Increases guard damage | 
| Backward Weak Attack | Increases base damage | 
| Will-o-Wisp | Decreases knockback when guarded | 
| Midair Ranged Attack | Reduces movement distance | 
| Braixen | 
| Midair Up Strong Attack | New Move added | 
| Flame Charge | Distance travelled when jumping over opponent reduced | 
| Flame Charge (Enhanced) | Fixed an issue from after attack occurs | 
| Garchomp | 
| Dragon Rush | Now possible to connect combo during Synergy Burst or Critical Hits. If hit in the air, it's easier to connect a combo. Can now avoid long range attacks | 
| Dig | Can now be cancelled with a Pokémon Move | 
| Backward Strong Attack | Now possible to avoid long range attacks | 
| Sand Tomb: Charge | Fixes a Problem | 
| Mewtwo | 
| Forward Weak Attack ~ Strong Attack Follow-Up | If timed well, X & Y inputs increase Synergy Gauge | 
| Psystrike | If timed well, increases Synergy Gauge | 
| Forward Strong Attack | If timed well, increases Synergy Gauge | 
| Psydisaster | Removes any Support Pokémon during the attack | 
| Shadow Mewtwo | 
| Psywave: Slash | Improves cancelation when attacks connect | 
| Miracle Eye | Reduces Hit Points removed when using | 
| Teleport | Reduces stun time after activation | 
| Forward Weak Attack | Increases opponent hitstun when second attack hits | 
| Strong Attack | Increases input time for second input | 
| Psywave: Vortex | Reduces Hit Point consupting. Reduces Synergy Gauge | 
| Forward Weak Attack (during Synergy Burst) | Fixed and issue with long distance moves disappearing when Synergy Burst ends | 
| Darkrai | 
| Forward Weak Attack | Causes opponent to fall down when hit. Also increases Synergy Gauge if timed well | 
| Backward Weak Attack | Causes opponent to fall down when hit. Also increases Synergy Gauge if timed well | 
| Low Stance Weak Attack | Reduces stun time after activation. Reduces hitstun given to guarded opponents | 
| Shadow Claw ~ Slash Follow Up | Makes it easier for Phase Shift to Occur | 
| Shadow Claw ~ Slice Follow Up | Makes it easier for Phase Shift to Occur | 
| Midair Attacks (During Bad Dreams Rising) | Increases stun time after activation | 
| Croagunk | 
| High Stance Weak Attack: Charge | New Move added | 
| Midair Strong Attack | If opponent is not hit, boosts are changed randomly | 
| Alter Ego Army | Increases range and ability to follow opponent. Increases invincible time after activation | 
| Backward Ranged Attack | Possible to avoid high range attacks. Increases Synergy Gauge | 
| Gunk Shot | Can break through Guard | 
| Scizor | 
| Bug Bite | Can now be triggered by holding and releasing A | 
| Swords Dance: Follow-Up Attack | Possible to Dash Step with R Button & D-Pad | 
| Low Stance Strong Attack | Increases hitstun on guarded opponents. Also increases knockback when hitting the wall | 
| Homing Attack | Decreases stun time after activation. Reduces hitstun to opponent | 
| Hover Dash | Fixes and issue where U-turn was called while Hover Dashing backwards | 
| Empoleon | 
| Link up with Side Ranged Attacks ~ Slide | New Move added. Hold button to shift to Slide | 
| Weak Attack ~ Strong Attack Follow Up | New Move added. Hold button to shift to Slide | 
| Movement | Movement Speed Increased | 
| Jump Attack | Allows for trajectory change with D-Pad. | 
| Strong Attack | Increases hitbox. | 
| High Stance Strong Attack | Reduces distance required to move. | 
| Backward Strong Attack | Increases hitstun to guarded opponents. | 
| Slide ~ Jump (Duel Phase) | Movement distance altered. | 
| High Stance Strong Attack | Increases hitstun to opponent. Combo damage harder to increase. | 
| Slide ~ Jump | Fixed a problem where Empoleon couldn't move if attacked at a certain point. | 
| Slide ~ Weak Attack (Duel Phase) | Fixed a problem with activation after Phase Change to Duel Phase. | 
| Backward Attack ~ Slide(Duel Phase) | Fixed a problem with the camera during a Phase Shift. | 
| Decidueye | 
| Soar ~ Dash Step | Decreases stun time on landing. | 
| High Stance Strong Attack | Increases hitstun on guarded opponents. | 
| Forward Strong Attack (2nd hit) | Reduces stun time on activation. Reduces hitstun to opponent. | 
| Counter Attack | Reduces time to block opponent's attack. | 
| Strong Attack | Reduces base damage. | 
| Aegislash | 
| Jumping Ranged Attack | Can now change trajectory. | 
| Forward Weak Attack | Can increase time for input with a long forward press. | 
| High Stance | Increases amount added to Synergy Gauge. | 
| Shield from Pokémon Moves | Reduces time for positive status. | 
| Iron Head | Harder to attack low stance Pokémon. | 
| King's Shield | Reduces time Aegislash is invincible after successful block. | 
| Backward Weak Attack | Cannot be used in midair. | 
| Backward Strong Attack (Enhanced) | Reduces time of positive status when activated. | 
| Blastoise | 
| Water Gun ~ Aura Sphere | New Move added. | 
| Movement (During Synergy Burst) | Movement Speed Increased | 
| Dark Pulse | No longer hits opponent's ranged attacks | 
| Support Pokémon | 
| Diglett | 
| Dig | Base damage increased | 
| Pachirisu | 
| Follow Me | Removed invincible time after activation. | 
| Magikarp | 
| Splash | Increases time required to fill Support Gauge. | 
| Yveltal | 
| Oblivion Wing | Fixed an issue where opponent's SynergyGuage doesn't decrease. | 
| Litten | 
| Fire Fang | Decreases time to activate. | 
| Popplio | 
| Bubble | Increases effect duration. | 
| Mega Rayquaza | 
| Dragon Ascent | Increases base damage. Decreases consumption of Synergy Gauge. | 
| Celebi | 
| Time Travel | Decreases time to activate. |