| East Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Cut |
 |
★★ |
1 |
Close |
Short-Distance |
Fast |
No additional effect |
| Torment |
 |
- |
1 |
Wave |
Wide |
Slow |
Can't use the same attack twice |
| Swagger |
 |
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
| Rock Smash |
 |
★★ |
1 |
Close |
Wide |
Medium |
Lowers opponent's Defense |
| Astonish |
 |
★★ |
2 |
Close |
Short-Distance |
Medium |
Causes opponent to Flinch |
| Bite |
 |
★★ |
1 |
Close |
Short-Distance |
Fast |
May make opponent flinch |
| Facade |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
| Rock Tomb |
 |
★★ |
1 |
- |
Short-Distance |
Fast |
Lowers opponent's Speed |
| Grasswhistle |
 |
- |
1 |
Wave |
Wide |
Medium |
Puts the opponent to sleep |
| Lick |
 |
★★ |
1 |
Close |
Short-Distance |
Fast |
May paralyse the opponent |
| Bullet Seed |
 |
★★ |
1 |
Projectile |
Short-Distance |
Fast |
No additional effect |
| Hone Claws |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Accuracy |
| Thief |
 |
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
| Flash |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
| Fury Swipes |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
| Round |
 |
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
| Low Sweep |
 |
★★ |
2 |
Close |
Short-Distance |
Fast |
Lowers opponent's Speed |
| Machine Moves |
|
| Hone Claws |
 |
The user sharpens its claws to boost its Attack stat and accuracy. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Taunt |
 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Hyper Beam |
 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Solarbeam |
 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Dig |
 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Brick Break |
 |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Rock Tomb |
 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| Torment |
 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Attract |
 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Thief |
 |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| Low Sweep |
 |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Focus Blast |
 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| Energy Ball |
 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| Fling |
 |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| Acrobatics |
 |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| Shadow Claw |
 |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| Payback |
 |
If the user moves after the target, this attack's power will be doubled. |
| Giga Impact |
 |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Flash |
 |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| Rock Slide |
 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| Work Up |
 |
The user is roused, and its Attack and Sp. Atk stats increase. |
| Grass Knot |
 |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Rock Smash |
 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| Cut |
 |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |