Level Up |
|
— |
Quick Attack |
 |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Tail Whip |
 |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Charge |
 |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
— |
Thunder Wave |
 |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
4 |
Tail Whip |
 |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
8 |
Charge |
 |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
11 |
Shock Wave |
 |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
15 |
Thunder Wave |
 |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Flame Charge |
 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
22 |
Pursuit |
 |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
25 |
Spark |
 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
31 |
Stomp |
 |
The target is stomped with a big foot. It may also make the target flinch. |
36 |
Discharge |
 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
42 |
Agility |
 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
47 |
Wild Charge |
 |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
53 |
Thrash |
 |
The user rampages and attacks for two to three turns. It then becomes confused, however. |