| East Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Charm |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Attack |
| Swagger |
 |
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
| Fake Tears |
 |
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
| Sing |
 |
- |
1 |
All Directions |
Wide |
Slow |
Makes opponent fall asleep |
| Doubleslap |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
| After You |
 |
- |
1 |
- |
Wide |
Medium |
All opponents attack before you |
| Facade |
 |
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
| Slam |
 |
★★ |
1 |
Close |
Wide |
Fast |
No additional effect |
| Thunder Wave |
 |
- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
| Thief |
 |
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
| U-turn |
 |
★★ |
2 |
Assault |
Wide |
Slow |
Removes itself from play after user |
| Knock Off |
 |
★★ |
1 |
Close |
Wide |
Medium |
Gives more money when you defeat an enemy |
| Calm Mind |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Defense |
| Wake-up Slap |
 |
★★ |
1 |
Close |
Wide |
Fast |
Inflicts double damage if the opponent is asleep |
| Round |
 |
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
| Level Up |
|
| — |
Pound |
 |
The target is physically pounded with a long tail or a foreleg, etc. |
| 3 |
Growl |
 |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 7 |
Helping Hand |
 |
The user assists an ally by boosting the power of its attack. |
| 9 |
Tickle |
 |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
| 13 |
Doubleslap |
 |
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 15 |
Encore |
 |
The user compels the target to keep using only the move it last used for three turns. |
| 19 |
Swift |
 |
Star-shaped rays are shot at the opposing team. This attack never misses. |
| 21 |
Sing |
 |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 25 |
Tail Slap |
 |
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| 27 |
Charm |
 |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| 31 |
Wake-up Slap |
 |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 33 |
Echoed Voice |
 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 37 |
Slam |
 |
The target is slammed with a long tail, vines, etc., to inflict damage. |
| 39 |
Captivate |
 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 43 |
Hyper Voice |
 |
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 45 |
Last Resort |
 |
This move can be used only after the user has used all the other moves it knows in the battle. |
| 49 |
After You |
 |
The user helps the target and makes it use its move right after the user. |
| Machine Moves |
|
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Safeguard |
 |
The user creates a protective field that prevents status problems for five turns. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Thunderbolt |
 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Dig |
 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Attract |
 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Thief |
 |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Echoed Voice |
 |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| Fling |
 |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| Retaliate |
 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| Thunder Wave |
 |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| Work Up |
 |
The user is roused, and its Attack and Sp. Atk stats increase. |
| Grass Knot |
 |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| U-turn |
 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |