Set Number 
Picture 
Card Name 
Card Details 
Move Details 
B1 

Bulbasaur 
40HP 
Weakness  Resistance  Retreat Cost 
  


Leech Seed
Unless all damage from this attack is prevented, you may remove one damage counter from Bulbasaur. 
20 

B2 

Ivysaur 
60HP 
Weakness  Resistance  Retreat Cost 
  


Vine Whip

30 


Poisonpowder
The Defending Pokémon is now Poisoned. 
20 

B3 

Venusaur 
100HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Energy Trans
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.




Solarbeam

60 

B4 

Caterpie 
40HP 
Weakness  Resistance  Retreat Cost 
  


String Shot
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
10 

B5 

Metapod 
70HP 
Weakness  Resistance  Retreat Cost 
  


Stiffen
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.) 



Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
20 

B6 

Butterfree 
70HP 
Weakness  Resistance  Retreat Cost 
 30  

Colorless *2 
Whirlwind
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 
20 


Mega Drain
Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). 
40 

B7 

Weedle 
40HP 
Weakness  Resistance  Retreat Cost 
  


Poison Sting
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
10 

B8 

Kakuna 
80HP 
Weakness  Resistance  Retreat Cost 
  


Stiffen
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.). 



Poisonpowder
The Defending Pokémon is now Poisoned. 
20 

B9 

Beedrill 
80HP 
Weakness  Resistance  Retreat Cost 
 30  


Twineedle
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
30x 


Poison Sting
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
40 

B10 

Nidoking 
90HP 
Weakness  Resistance  Retreat Cost 
  


Thrash
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. 
30+ 


Toxic
The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). 
20 

B11 

Bellsprout 
40HP 
Weakness  Resistance  Retreat Cost 
  


Vine Whip

10 


Call for Family
Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) 


B12 

Weepinbell 
70HP 
Weakness  Resistance  Retreat Cost 
  


Poisonpowder
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
10 


Razor Leaf

30 

B13 

Victreebel 
80HP 
Weakness  Resistance  Retreat Cost 
  


Lure
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. 



Acid
Flip a coin. If heads, the Defending Pokémon can't retrat during your next turn. 
20 

B14 

Charizard 
120HP 
Weakness  Resistance  Retreat Cost 
 30  

Pokémon Power 
Energy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.




Fire Spin
Discard 2 Energy cards attached to Charizard in order to use this attack. 
100 

B15 

Rapidash 
70HP 
Weakness  Resistance  Retreat Cost 
  


Stomp
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. 
20+ 


Agility
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. 
30 

B16 

Flareon 
70HP 
Weakness  Resistance  Retreat Cost 
  


Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage. 
10+ 


Flamethrower
Discard 1 Fire Energy card attached to Flareon in order to use this attack. 
60 

B17 

Squirtle 
40HP 
Weakness  Resistance  Retreat Cost 
  


Bubble
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
10 


Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.) 


B18 

Wartortle 
70HP 
Weakness  Resistance  Retreat Cost 
  


Withdraw
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects that would happen after applying Weakness and Resistance still happen.) 



Bite

40 

B19 

Blastoise 
100HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Rain Dance
As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.




Hydro Pump
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. 
40+ 

B20 

Krabby 
50HP 
Weakness  Resistance  Retreat Cost 
  


Call for Family
Search your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) 



Irongrip

20 

B21 

Kingler 
60HP 
Weakness  Resistance  Retreat Cost 
  


Flail
Does 10 damage times the number of damage counters on Kingler. 
10x 


Crabhammer

40 

B22 

Starmie 
60HP 
Weakness  Resistance  Retreat Cost 
  


Recover
Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. 



Star Freeze
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
20 

B23 

Vaporeon 
80HP 
Weakness  Resistance  Retreat Cost 
  


Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage. 
10+ 


Water Gun
Does 30 damage plus 10 more damage for each Water Energy attaches to Vaporeon but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. 
30+ 

B24 

Jolteon 
70HP 
Weakness  Resistance  Retreat Cost 
  


Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 20 damage. 
10+ 


Pin Missile
Flip 4 coins. This attack does 20 damage times the number of heads. 
20x 

B25 

Sandshrew 
40HP 
Weakness  Resistance  Retreat Cost 
 30  


Sandattack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 
10 

B26 

Sandslash 
70HP 
Weakness  Resistance  Retreat Cost 
 30  


Slash

20 


Fury Swipes
Flip 3 coins. This attack does 20 damage times the number of heads. 
20x 

B27 

Machoke 
80HP 
Weakness  Resistance  Retreat Cost 
  


Karate Chop
Does 50 damage minus 10 damage for each Damage Counter on Machoke. 
50 


Submission
Machoke does 20 damage to itself. 
60 

B28 

Machamp 
100HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Strikes Back
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed.




Seismic Toss

60 

B29 

Geodude 
50HP 
Weakness  Resistance  Retreat Cost 
  


Stone Barrage
Flip a coin until you get tails. This attack does 10 damage times the number of heads. 
10x 

B30 

Graveler 
60HP 
Weakness  Resistance  Retreat Cost 
  


Harden
During your opponent's next turn, whenever 30 or more damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) 



Rock Throw

40 

B31 

Golem 
80HP 
Weakness  Resistance  Retreat Cost 
  


Avalanche

60 


Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself. 
100 

B32 

Cubone 
40HP 
Weakness  Resistance  Retreat Cost 
 30  


Snivel
If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.) 



Rage
Does 10 damage plus 10 more damage for each damage counter on Cubone. 
10+ 

B33 

Marowak 
60HP 
Weakness  Resistance  Retreat Cost 
 30  


Bone Attack
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 
10 


Wail
Each player fills his or her Bench with Basic Pokémon chosen at random from his or her deck. If a player has fewer Basic Pokémon than that in his or deck, he or she chooses all of them. Each player shuffles his or her deck afterward. 


B34 

Gastly 
30HP 
Weakness  Resistance  Retreat Cost 
 30  


Sleeping Gas
Flip a coin. If heads, the Defending Pokémon is now Asleep. 



Destiny Bond
Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon. 


B35 

Haunter 
60HP 
Weakness  Resistance  Retreat Cost 
 30  


Hypnosis
The Defending Pokémon is now Asleep. 



Dream Eater
You can't use this attack unless the Defending Pokémon is Asleep. 
50 

B36 

Gengar 
80HP 
Weakness  Resistance  Retreat Cost 
 30  

Pokémon Power 
Curse
Once during your turn (before your attak), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.




Dark Mind
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 
30 

B37 

Jynx 
70HP 
Weakness  Resistance  Retreat Cost 
  


Doubleslap
Flip 2 coins. This attack does 10 damage times the number of heads. 
10x 


Meditate
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. 
20+ 

B38 

Pidgey 
40HP 
Weakness  Resistance  Retreat Cost 
 30  


Whirlwind
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon) 
10 

B39 

Pidgeotto 
60HP 
Weakness  Resistance  Retreat Cost 
 30  


Whirlwind
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 
20 


Mirror Move
If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon. 


B40 

Pidgeot 
80HP 
Weakness  Resistance  Retreat Cost 
 30  


Wing Attack

20 


Hurricane
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand. 
30 

B41 

Jigglypuff 
50HP 
Weakness  Resistance  Retreat Cost 
 30  


Friendship Song
Flip a coin. If heads, put a Basic Pokémon chosen at random from your deck onto your Bench. (You can't use this attack if your bench is full.) 



Expand
All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). 
10 

B42 

Eevee 
50HP 
Weakness  Resistance  Retreat Cost 
 30  


Tail Wag
Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.) 



Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 
10+ 

B43 

Pokémon Trader 
Trainer
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. 
B44 

Pokémon Breeder 
Trainer
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway. 
B45 

Clefairy Doll 
Trainer
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy counts as a Pokémon (Instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll. 
B46 

Energy Retrieval 
Trainer
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. 
B47 

Energy Search 
Trainer
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. 
B48 

Gust of Wind 
Trainer
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. 
B49 

Super Potion 
Trainer
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon. 
B50 

Pokémon Flute 
Trainer
Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.) 