Colosseum Evolution Mystery Laboratory Promotional
Colosseum Evolution Mystery Laboratory Promotional

Promotional Cards

Amount of Cards: 20

Like the normal Trading Card Game, there are numerous promotional cards that you can receive throughout the game. These are typically obtained by doing trades with various characters, defeating Club Masters and even using Card Pop!

Set Number Picture Card Name Card Details Move Details
P1 Arcanine
70HP
WeaknessResistanceRetreat Cost
 
ColorlessColorless Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
10+

FireFire Flames of Rage
Discard 2 Fire Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine.
40+
P2 Moltres
100HP
WeaknessResistanceRetreat Cost
  -30
Pokémon Power Firegiver
When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) Fire Energy cards from your deck into your hand. Shuffle your deck afterward.
 

FireFireFire Dive Bomb
Flip a coin. If tails, this attack does nothing.
70
P3 Articuno
100HP
WeaknessResistanceRetreat Cost
  -30
Pokémon Power Quickfreeze
When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokémon is now Paralyzed.
 

WaterWaterWater Ice Breath
Does 40 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
P4 Pikachu
60HP
WeaknessResistanceRetreat Cost
 
Colorless Growl
If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)

ElectricElectric Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
P5 Pikachu
60HP
WeaknessResistanceRetreat Cost
 
Colorless Growl
If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)

ElectricElectric Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
P6 Flying Pikachu
40HP
WeaknessResistanceRetreat Cost
  -30
Electric Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10

ColorlessColorlessColorless Fly
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage).
30
P7 Surfing Pikachu
50HP
WeaknessResistanceRetreat Cost
 
WaterWater Surf
30
P8 Surfing Pikachu
50HP
WeaknessResistanceRetreat Cost
 
WaterWater Surf
30
P9 Electabuzz
60HP
WeaknessResistanceRetreat Cost
 
Electric Light Screen
Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects that would happen after applying Weakness and Resistance still happen.)

ColorlessColorless Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
10+
P10 Zapdos
100HP
WeaknessResistanceRetreat Cost
  -30
Pokémon Power Peal of Thunder
When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokémon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.)
 

ElectricElectricElectric Big Thunder
Choose a Pokémon other than Zapdos at random. This attack does 70 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
P11 Slowpoke
40HP
WeaknessResistanceRetreat Cost
 
Colorless Headbutt
10

PsychicPsychic Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
P12 Mewtwo
70HP
WeaknessResistanceRetreat Cost
 
Psychic Energy Absorption
Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.

PsychicPsychicColorless Psyburn
40
P13 Mewtwo
70HP
WeaknessResistanceRetreat Cost
 
Psychic Energy Absorption
Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.

PsychicPsychicColorless Psyburn
40
P14 Mew
40HP
WeaknessResistanceRetreat Cost
 
Pokémon Power Neutralizing Shield
Prevent all effects of attacks, including damage, done to Mew by Evolved Pokémon (excluding your own). This power stops working while Mew is Asleep, Confused, or Paralyzed.
 

Psychic Psyshock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
P15 Jigglypuff
50HP
WeaknessResistanceRetreat Cost
-30
Colorless First Aid
Remove 1 damage counter from Jigglypuff.

ColorlessColorlessColorless Double-edge
Jigglypuff does 20 damage to itself.
40
P16 Dragonite
100HP
WeaknessResistanceRetreat Cost
  -30
Pokémon Power Healing Wind
When you put Dragonite into play, remove 2 damage counters from each of your Pokémon. If a Pokémon has fewer damage counter than that, remove all of them from that Pokémon.
 

ColorlessColorlessColorless Slam
Flip 2 coins. This attack does 30 damage times the number of heads.
30x
P17 Imakuni?
Trainer


Your Active Pokémon is now Confused. Imakuni wants you to play him as a Basic Pokémon, but you can't. A mysterious creature not listed in the Pokédex. He asks kids around the world,"Who is cuter-Pikachu or me?"
P18 Super Energy Retrieval
Trainer


Trade 2 of the other cards in your hand for up to 4 Energy cards from your discard pile.
P19 Venusaur
100HP
WeaknessResistanceRetreat Cost
 
Pokémon Power Solar Power
Once during your turn (before your attack), you may use this power. Your active Pokémon and the Defending Pokémon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
 

GrassGrassGrassGrass Mega Drain
Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.
40
P20 Mew
50HP
WeaknessResistanceRetreat Cost
 
PsychicColorless Mystery Attack
Does a random amount of damage to the Defending Pokémon and may cause a random Effect to the Defending Pokémon.
 
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