Set Number 
Picture 
Card Name 
Card Details 
Move Details 
D1 

Ekans 
40HP 
Weakness  Resistance  Retreat Cost 
  


Spit Poison
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 



Wrap
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
20 

D2 

Arbok 
60HP 
Weakness  Resistance  Retreat Cost 
  


Terror Strike
Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 
10 


Poison Fang
The Defending Pokémon is now Poisoned. 
20 

D3 

Zubat 
40HP 
Weakness  Resistance  Retreat Cost 
 30  


Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused. 



Leech Life
Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. 
10 

D4 

Golbat 
60HP 
Weakness  Resistance  Retreat Cost 
 30  


Wing Attack

30 


Leech Life
Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. 
20 

D5 

Venonat 
40HP 
Weakness  Resistance  Retreat Cost 
  


Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
10 


Leech Life
Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). 
10 

D6 

Venomoth 
70HP 
Weakness  Resistance  Retreat Cost 
 30  

Pokémon Power 
Shift
Once during your turn (before your attack, you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.




Venom Powder
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. 
10 

D7 

Grimer 
50HP 
Weakness  Resistance  Retreat Cost 
  


Nasty Goo
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
10 


Minimize
All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). 


D8 

Muk 
70HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Toxic Gas
Ignore all Pokémon Powers other than Toxic Gases. This Power stops working while Muk is Asleep, Confused, or Paralyzed.




Sludge
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
30 

D9 

Koffing 
50HP 
Weakness  Resistance  Retreat Cost 
  


Foul Gas
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused. 
10 

D10 

Weezing 
60HP 
Weakness  Resistance  Retreat Cost 
  


Smog
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
20 


Selfdestruct
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Weezing does 60 damage to itself. 
60 

D11 

Tangela 
50HP 
Weakness  Resistance  Retreat Cost 
  


Bind
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
20 


Poisonpowder
The Defending Pokémon is now Poisoned. 
20 

D12 

Ninetales 
80HP 
Weakness  Resistance  Retreat Cost 
  


MixUp
If your opponent has any Basic Pokémon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokémon or Evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward. 



Dancing Embers
Flip 8 coins. This attack does 10 damage times the number of heads. 
10x 

D13 

Magmar 
70HP 
Weakness  Resistance  Retreat Cost 
  


Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 
10 


Smog
Flip a coin. If heads, the Defending Pokémon is now Poisoned. 
20 

D14 

Psyduck 
50HP 
Weakness  Resistance  Retreat Cost 
  


Headache
Your opponent can't play Trainer cards during his or her next turn. 



Fury Swipes
Flip 3 coins. This attack does 10 damage times the number of heads. 
10x 

D15 

Golduck 
70HP 
Weakness  Resistance  Retreat Cost 
  


Psyshock
Flip a coin. If heads, the defending Pokémon is now Paralyzed. 
10 


Hyper Beam
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 
20 

D16 

Poliwag 
40HP 
Weakness  Resistance  Retreat Cost 
  


Water Gun
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count. 
10+ 

D17 

Poliwhirl 
60HP 
Weakness  Resistance  Retreat Cost 
  


Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. 



Doubleslap
Flip 2 coins. This attack does 30 damage times the number of heads. 
30x 

D18 

Poliwrath 
90HP 
Weakness  Resistance  Retreat Cost 
  

Water *2 
Water Gun
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count. 
30+ 


Whirlpool
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 
40 

D19 

Tentacool 
30HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Cowardice
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used if Tentacool is Asleep, Confused, or Paralyzed.




Acid

10 

D20 

Tentacruel 
60HP 
Weakness  Resistance  Retreat Cost 
  


Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused. 



Jellyfish Sting
The Defending Pokémon is now Poisoned. 
10 

D21 

Horsea 
40HP 
Weakness  Resistance  Retreat Cost 
  


Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 
10 

D22 

Seadra 
60HP 
Weakness  Resistance  Retreat Cost 
  


Water Gun
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 
20+ 


Agility
Flip a coin. If heads, during your next turn, prevent all effects of attacks, including damage, done to Seadra. 
20 

D23 

Magnemite 
40HP 
Weakness  Resistance  Retreat Cost 
  


Tackle

10 


Magnetic Storm
Remove all Energy Cards attached to all of your Pokémon. Then randomly reattach each of them. 


D24 

Magneton 
80HP 
Weakness  Resistance  Retreat Cost 
  


Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 
20 


Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself. 
100 

D25 

Electrode 
70HP 
Weakness  Resistance  Retreat Cost 
  


Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 
30 


Energy Spike
Search your deck for a Basic Energy Card and attach it to 1 of your Pokémon. Shuffle your deck afterward. 


D26 

Onix 
90HP 
Weakness  Resistance  Retreat Cost 
  


Rock Throw

10 


Harden
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) 


D27 

Marowak 
60HP 
Weakness  Resistance  Retreat Cost 
 30  


Bonemerang
Flip 2 coins. This attack does 30 damage times the number of heads. 
30x 


Call for Friend
Search your deck for a Fighting Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) 


D28 

Hitmonlee 
60HP 
Weakness  Resistance  Retreat Cost 
  


Stretch Kick
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 



High Jump Kick

50 

D29 

Slowpoke 
50HP 
Weakness  Resistance  Retreat Cost 
  


Spacing Out
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. 



Scavenge
Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. 


D30 

Slowbro 
60HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Strange Behavior
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.




Psyshock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
20 

D31 

Gastly 
50HP 
Weakness  Resistance  Retreat Cost 
 30  


Lick
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
10 


Energy Conversion
Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. 


D32 

Haunter 
50HP 
Weakness  Resistance  Retreat Cost 
 30  

Pokémon Power 
Transparency
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working if Haunter is Asleep, Confused, or Paralyzed.




Nightmare
Flip a coin. If heads, the Defending Pokémon is now Asleep. 
10 

D33 

Hypno 
90HP 
Weakness  Resistance  Retreat Cost 
  


Prophecy
Look at up to 3 cards from the top of either player's deck and rearrange them as you like. 



Dark Mind
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 
30 

D34 

Mr. Mime 
40HP 
Weakness  Resistance  Retreat Cost 
  

Pokémon Power 
Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.




Meditate
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. 
10+ 

D35 

Mewtwo 
60HP 
Weakness  Resistance  Retreat Cost 
  


Psychic
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 
10+ 


Barrier
Discard 1 Psychic Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. 


D36 

Pidgeot 
80HP 
Weakness  Resistance  Retreat Cost 
 30  


Slicing Wind
Does 30 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 



Gale
Switch Pidgeot with 1 of your Benched Pokémon chosen at random. If your opponent has any Benched Pokémon, switch the Defending Pokémon with 1 of them chosen at random. (Do the damage before switching the Pokémon.) 
20 

D37 

Spearow 
50HP 
Weakness  Resistance  Retreat Cost 
 30  


Peck

10 


Mirror Move
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon. 


D38 

Fearow 
70HP 
Weakness  Resistance  Retreat Cost 
 30  


Agility
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow 
20 


Drill Peck

40 

D39 

Clefable 
70HP 
Weakness  Resistance  Retreat Cost 
 30  


Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) 



Minimize
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). 


D40 

Doduo 
50HP 
Weakness  Resistance  Retreat Cost 
 30  


Fury Attack
Flip 2 coins. This attack does 10 damage times the number of heads. 
10x 

D41 

Dodrio 
70HP 
Weakness  Resistance  Retreat Cost 
 30  

Pokémon Power 
Retreat Aid
As long as Dodrio is Benched, pay one less to retreat your Active Pokémon.




Rage
Does 10 damage plus 10 more damage for each damage counter on Dodrio. 
10+ 

D42 

Ditto 
50HP 
Weakness  Resistance  Retreat Cost 
 30  


Pound

10 


Morph
Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokémon Card (other than Ditto) chosen at random from your deck. 


D43 

Porygon 
30HP 
Weakness  Resistance  Retreat Cost 
 30  


Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless. 



Conversion 2
Change Porygon's Resistance to a type of your choice other than Colorless. 


D44 

Imposter Professor Oak 
Trainer
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. 
D45 

Lass 
Trainer
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. 
D46 

Super Energy Removal 
Trainer
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards. 
D47 

Pokédex 
Trainer
Look at up to 5 cards from the top of your deck and rearrange them as you like. 
D48 

Devolution Spray 
Trainer
Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). 
D49 

Maintanence 
Trainer
Shuffle 2 of the other cards from your hand into your deck in order to draw a card. 
D50 

Gambler 
Trainer
Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. 
D51 

Recycle 
Trainer
Flip a coin. If heads, put a card in your discard pile on top of your deck. 