Name Type Cat. PP Att. Acc. Effect
Acrobatics 15 55 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace 20 60 -- The user confounds the target with speed, then slashes. The attack lands without fail.
Aqua Jet 20 40 100 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Tail 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust 20 15 100 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Assurance 10 50 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish 15 30 100 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Attack Order 15 90 100 The user calls out its underlings to pummel the target. Critical hits land more easily.
Avalanche 10 60 100 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Barrage 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Beat Up 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bide 10 -- -- The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 20 15 85 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bite 25 60 100 The target is bitten with viciously sharp fangs. It may make the target flinch.
Blaze Kick 10 85 90 The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
Body Slam 15 85 100 The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Bolt Strike 5 130 85 The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Bone Club 20 65 85 The user clubs the target with a bone. It may also make the target flinch.
Bone Rush 10 25 90 The user strikes the target with a hard bone two to five times in a row.
Bonemerang 10 50 90 The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Bounce 5 85 85 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Brave Bird 15 120 100 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brick Break 15 75 100 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bug Bite 20 60 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze 20 60 100 The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Bullet Punch 30 40 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed 30 25 100 The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Chip Away 20 70 100 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Circle Throw 10 60 90 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clamp 15 35 85 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Close Combat 5 120 100 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Comet Punch 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Constrict 35 10 100 The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Counter 20 -- 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet 40 60 100 The user endearingly approaches the target, then steals the target's held item.
Crabhammer 10 90 90 The target is hammered with a large pincer. Critical hits land more easily.
Cross Chop 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison 20 70 100 A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Crunch 15 80 100 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Crush Claw 10 75 95 The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Crush Grip 5 -- 100 The target is crushed with great force. The attack is more powerful the more HP the target has left.
Cut 30 50 95 The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Dig 10 80 100 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Dive 10 80 100 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Dizzy Punch 10 70 100 The target is hit with rhythmically launched punches that may also leave it confused.
Double Hit 10 35 90 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Double Kick 30 30 100 The target is quickly kicked twice in succession using both feet.
Double-edge 15 120 100 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Doubleslap 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Dragon Claw 15 80 100 The user slashes the target with huge, sharp claws.
Dragon Rush 10 100 75 The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail 10 60 90 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Drain Punch 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Drill Peck 20 80 100 A corkscrewing attack with the sharp beak acting as a drill.
Drill Run 10 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop 15 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamicpunch 5 100 50 The user punches the target with full, concentrated power. It confuses the target if it hits.
Earthquake 10 100 100 The user sets off an earthquake that strikes those around it.
Egg Bomb 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Endeavor 5 -- 100 An attack move that cuts down the target's HP to equal the user's HP.
Explosion 5 250 100 The user explodes to inflict damage on those around it. The user faints upon using this move.
Extremespeed 5 80 100 The user charges the target at blinding speed. This attack always goes before any other move.
Facade 20 70 100 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Faint Attack 20 60 -- The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fake Out 10 40 100 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe 40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint 10 30 100 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Fire Fang 15 65 95 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Fire Punch 15 75 100 The target is punched with a fiery fist. It may also leave the target with a burn.
Fissure 5 -- 30 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Flail 15 -- 100 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Charge 20 50 100 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Flame Wheel 25 60 100 The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
Flare Blitz 15 120 100 The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Fling 10 -- 100 The user flings its held item at the target to attack. Its power and effects depend on the item.
Fly 15 90 95 The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm 10 60 100 The target is attacked with a shock wave. It may also leave the target with paralysis.
Foul Play 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Freeze Shock 5 140 90 On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
Frustration 20 -- 100 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack 20 15 85 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter 20 20 95 The target is slashed with scythes or claws. Its power increases if it hits in succession.
Fury Swipes 15 18 80 The target is raked with sharp claws or scythes for two to five times in quick succession.
Fusion Bolt 5 100 100 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Gear Grind 15 50 85 The user attacks by throwing two steel gears at its target.
Giga Impact 5 150 90 The user charges at the target using every bit of its power. The user must rest on the next turn.
Guillotine 5 -- 30 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Gunk Shot 5 120 70 The user shoots filthy garbage at the target to attack. It may also poison the target.
Gyro Ball 5 -- 100 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Hammer Arm 10 100 90 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Head Charge 15 120 100 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Head Smash 5 150 80 The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Headbutt 15 70 100 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Heart Stamp 25 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heat Crash 10 -- 100 The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
Heavy Slam 10 -- 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Hi Jump Kick 10 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Horn Attack 25 65 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 5 -- 30 The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Horn Leech 10 75 100 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Hyper Fang 15 80 90 The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
Ice Ball 20 30 90 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice Fang 15 65 95 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Ice Punch 15 75 100 The target is punched with an icy fist. It may also leave the target frozen.
Ice Shard 30 40 100 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash 10 85 90 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Icicle Spear 30 25 100 The user launches sharp icicles at the target. It strikes two to five times in a row.
Iron Head 15 80 100 The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail 15 100 75 The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Jump Kick 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Knock Off 20 20 100 The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort 5 140 100 This move can be used only after the user has used all the other moves it knows in the battle.
Leaf Blade 15 90 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leech Life 15 20 100 The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Lick 30 20 100 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Low Kick 20 -- 100 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Low Sweep 20 60 100 The user attacks the target's legs swiftly, reducing the target's Speed stat.
Mach Punch 30 40 100 The user throws a punch at blinding speed. It is certain to strike first.
Magnet Bomb 20 60 -- The user launches steel bombs that stick to the target. This attack will not miss.
Magnitude 30 -- 100 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mega Kick 5 120 75 The target is attacked by a kick launched with muscle-packed power.
Mega Punch 20 80 85 The target is slugged by a punch thrown with muscle-packed power.
Megahorn 10 120 85 Using its tough and impressive horn, the user rams into the target with no letup.
Metal Burst 10 -- 100 The user retaliates with much greater power against the target that last inflicted damage on it.
Metal Claw 35 50 95 The target is raked with steel claws. It may also raise the user's Attack stat.
Meteor Mash 10 100 85 The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Natural Gift 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Needle Arm 15 60 100 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Outrage 10 120 100 The user rampages and attacks for two to three turns. It then becomes confused, however.
Pay Day 20 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Payback 10 50 100 If the user moves after the target, this attack's power will be doubled.
Peck 35 35 100 The target is jabbed with a sharply pointed beak or horn.
Pin Missile 20 14 85 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Pluck 20 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang 15 50 100 The user bites the target with toxic fangs. It may also leave the target badly poisoned.
Poison Jab 20 80 100 The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
Poison Sting 35 15 100 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail 25 50 100 The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
Pound 35 40 100 The target is physically pounded with a long tail or a foreleg, etc.
Power Whip 10 120 85 The user violently whirls its vines or tentacles to harshly lash the target.
Present 15 -- 90 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Psycho Cut 20 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Punishment 5 -- 100 This attack's power increases the more the target has powered up with stat changes.
Pursuit 20 40 100 An attack move that inflicts double damage if used on a target that is switching out of battle.
Quick Attack 30 40 100 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Rage 20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin 40 20 100 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf 25 55 95 Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Razor Shell 10 75 95 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Retaliate 5 70 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return 20 -- 100 A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge 10 60 100 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal 15 -- 100 An all-out attack that becomes more powerful the less HP the user has.
Rock Blast 10 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Rock Climb 20 90 85 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Rock Slide 10 75 90 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
Rock Smash 15 40 100 The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Rock Throw 15 50 90 The user picks up and throws a small rock at the target to attack.
Rock Tomb 10 50 80 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Rock Wrecker 5 150 90 The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
Rolling Kick 15 60 85 The user lashes out with a quick, spinning kick. It may also make the target flinch.
Rollout 20 30 90 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Sacred Fire 5 100 95 The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Sacred Sword 20 90 100 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Sand Tomb 15 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Scratch 35 40 100 Hard, pointed, and sharp claws rake the target to inflict damage.
Secret Power 20 70 100 The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Seed Bomb 15 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Seismic Toss 20 -- 100 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Selfdestruct 5 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Claw 15 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force 5 120 100 The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
Shadow Punch 20 60 -- The user throws a punch from the shadows. The punch lands without fail.
Shadow Sneak 30 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Skull Bash 15 100 100 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky Attack 5 140 90 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sky Drop 10 60 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Slam 20 80 75 The target is slammed with a long tail, vines, etc., to inflict damage.
Slash 20 70 100 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Smack Down 15 50 100 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
Smellingsalt 10 60 100 This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Spark 20 65 100 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Spike Cannon 15 20 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Steamroller 20 65 100 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Wing 25 70 90 The target is hit with wings of steel. It may also raise the user's Defense stat.
Stomp 20 65 100 The target is stomped with a big foot. It may also make the target flinch.
Stone Edge 5 100 80 The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
Storm Throw 10 40 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength 15 80 100 The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Struggle 1 50 -- An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Submission 25 80 80 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Sucker Punch 5 80 100 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Super Fang 10 -- 90 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Superpower 5 120 100 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Tackle 35 50 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap 10 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Take Down 20 90 85 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Thief 10 40 100 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Thrash 10 120 100 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder Fang 15 65 95 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunderpunch 15 75 100 The target is punched with an electrified fist. It may also leave the target with paralysis.
Triple Kick 10 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Twineedle 20 25 100 The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
U-turn 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
V-create 5 180 95 With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
Vicegrip 30 55 100 The target is gripped and squeezed from both sides to inflict damage.
Vine Whip 15 35 100 The target is struck with slender, whiplike vines to inflict damage.
Vital Throw 10 70 -- The user attacks last. In return, this throw move is guaranteed not to miss.
Volt Tackle 15 120 100 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
Wake-up Slap 10 60 100 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Waterfall 15 80 100 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Wing Attack 35 60 100 The target is struck with large, imposing wings spread wide to inflict damage.
Wood Hammer 15 120 100 The user slams its rugged body into the target to attack. The user also sustains serious damage.
Wrap 20 15 90 A long body or vines are used to wrap and squeeze the target for four to five turns.
X-scissor 15 80 100 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt 15 80 90 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.