|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Agility
|
|
|
30
|
--
|
--
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
|
Amnesia
|
|
|
20
|
--
|
--
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
|
|
Barrier
|
|
|
30
|
--
|
--
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
|
Calm Mind
|
|
|
20
|
--
|
--
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
|
Confusion
|
|
|
25
|
50
|
100
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
|
|
Cosmic Power
|
|
|
20
|
--
|
--
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
|
Dream Eater
|
|
|
15
|
100
|
100
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
|
|
Extrasensory
|
|
|
30
|
80
|
100
|
The user attacks with an odd, unseeable power. It may also make the foe flinch.
|
|
Future Sight
|
|
|
15
|
80
|
90
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
|
|
Gravity
|
|
|
5
|
--
|
--
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
|
|
Guard Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
|
|
Heal Block
|
|
|
15
|
--
|
100
|
The user prevents the foe from using any HP-recovery moves for five turns.
|
|
Healing Wish
|
|
|
10
|
--
|
--
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
|
|
Heart Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch stat changes with the foe.
|
|
Hypnosis
|
|
|
20
|
--
|
70
|
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
|
Imprison
|
|
|
10
|
--
|
--
|
If the foe knows any move also known by the user, the foe is prevented from using it.
|
|
Kinesis
|
|
|
15
|
--
|
80
|
The user distracts the foe by bending a spoon. It may lower the target's accuracy.
|
|
Light Screen
|
|
|
30
|
--
|
--
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
|
|
Lunar Dance
|
|
|
10
|
--
|
--
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
|
|
Luster Purge
|
|
|
5
|
70
|
100
|
The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
|
|
Magic Coat
|
|
|
15
|
--
|
--
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
|
|
Meditate
|
|
|
40
|
--
|
--
|
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
|
Miracle Eye
|
|
|
40
|
--
|
--
|
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
|
|
Mirror Coat
|
|
|
20
|
--
|
100
|
A retaliation move that counters any special attack, inflicting double the damage taken.
|
|
Mist Ball
|
|
|
5
|
70
|
100
|
A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
|
|
Power Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
|
|
Power Trick
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch its Attack with its Defense stat.
|
|
Psybeam
|
|
|
20
|
65
|
100
|
The foe is attacked with a peculiar ray. It may also leave the target confused.
|
|
Psychic
|
|
|
10
|
90
|
100
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
|
|
Psycho Boost
|
|
|
5
|
140
|
90
|
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
|
|
Psycho Cut
|
|
|
20
|
70
|
100
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
|
|
Psycho Shift
|
|
|
10
|
--
|
90
|
Using its psychic power of suggestion, the user transfers its status problems to the target.
|
|
Psywave
|
|
|
15
|
--
|
80
|
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
|
|
Reflect
|
|
|
20
|
--
|
--
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
|
|
Rest
|
|
|
10
|
--
|
--
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
|
|
Role Play
|
|
|
10
|
--
|
--
|
The user mimics the foe completely, copying the foe's natural ability.
|
|
Skill Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to exchange abilities with the foe.
|
|
Teleport
|
|
|
20
|
--
|
--
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
|
|
Trick
|
|
|
10
|
--
|
100
|
The user catches the foe off guard and swaps the foe's held item with its own.
|
|
Trick Room
|
|
|
5
|
--
|
--
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
|
Zen Headbutt
|
|
|
15
|
80
|
90
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
|