|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Acid Armor
|
|
|
40
|
--
|
--
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
|
Acupressure
|
|
|
30
|
--
|
--
|
The user applies pressure to stress points, sharply boosting one of its stats.
|
|
Agility
|
|
|
30
|
--
|
--
|
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
|
Amnesia
|
|
|
20
|
--
|
--
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
|
|
Aqua Ring
|
|
|
20
|
--
|
--
|
The user envelops itself in a veil made of water. It regains some HP on every turn.
|
|
Aromatherapy
|
|
|
5
|
--
|
--
|
The user releases a soothing scent that heals all status problems affecting the user's party.
|
|
Assist
|
|
|
20
|
--
|
--
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
|
Attract
|
|
|
15
|
--
|
100
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
|
|
Barrier
|
|
|
30
|
--
|
--
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
|
Baton Pass
|
|
|
40
|
--
|
--
|
The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
|
Belly Drum
|
|
|
10
|
--
|
--
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
|
Block
|
|
|
5
|
--
|
--
|
The user blocks the foe's way with arms spread wide to prevent escape.
|
|
Bulk Up
|
|
|
20
|
--
|
--
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
|
Calm Mind
|
|
|
20
|
--
|
--
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
|
Camouflage
|
|
|
20
|
--
|
--
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
|
Captivate
|
|
|
20
|
--
|
100
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
|
|
Charge
|
|
|
20
|
--
|
--
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
|
|
Charm
|
|
|
20
|
--
|
100
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
|
|
Confuse Ray
|
|
|
10
|
--
|
100
|
The foe is exposed to a sinister ray that triggers confusion.
|
|
Conversion
|
|
|
30
|
--
|
--
|
The user changes its type to become the same type as one of its moves.
|
|
Conversion 2
|
|
|
30
|
--
|
--
|
The user changes its type to make itself resistant to the type of the attack it last took.
|
|
Copycat
|
|
|
20
|
--
|
--
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
|
Cosmic Power
|
|
|
20
|
--
|
--
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
|
Cotton Spore
|
|
|
40
|
--
|
85
|
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
|
|
Curse
|
|
|
10
|
--
|
--
|
A move that works differently for the Ghost type than for all the other types.
|
|
Dark Void
|
|
|
10
|
--
|
80
|
The foe is dragged into a world of total darkness that puts it to sleep.
|
|
Defend Order
|
|
|
10
|
--
|
--
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
|
|
Defense Curl
|
|
|
40
|
--
|
--
|
The user curls up to conceal weak spots and raise its Defense stat.
|
|
Defog
|
|
|
15
|
--
|
--
|
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
|
|
Destiny Bond
|
|
|
5
|
--
|
--
|
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
|
Detect
|
|
|
5
|
--
|
--
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
Disable
|
|
|
20
|
--
|
80
|
For several turns, this move prevents the foe from using the move it last used.
|
|
Double Team
|
|
|
15
|
--
|
--
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
|
Dragon Dance
|
|
|
20
|
--
|
--
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
|
|
Embargo
|
|
|
15
|
--
|
100
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
|
|
Encore
|
|
|
5
|
--
|
100
|
The user compels the foe to keep using only the move it last used for three to seven turns.
|
|
Endure
|
|
|
10
|
--
|
--
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
|
Fake Tears
|
|
|
20
|
--
|
100
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
|
|
Featherdance
|
|
|
15
|
--
|
100
|
The user covers the foe with a mass of down that sharply lowers the Attack stat.
|
|
Flash
|
|
|
20
|
--
|
100
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
|
|
Flatter
|
|
|
15
|
--
|
100
|
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
|
|
Focus Energy
|
|
|
30
|
--
|
--
|
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
|
|
Follow Me
|
|
|
20
|
--
|
--
|
The user draws attention to itself, making all foes take aim only at the user.
|
|
Foresight
|
|
|
40
|
--
|
--
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
|
Gastro Acid
|
|
|
10
|
--
|
100
|
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
|
|
Glare
|
|
|
30
|
--
|
75
|
The user intimidates the foe with the pattern on its belly to cause paralysis.
|
|
Grasswhistle
|
|
|
15
|
--
|
55
|
The user plays a pleasant melody that lulls the foe into a deep sleep.
|
|
Gravity
|
|
|
5
|
--
|
--
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
|
|
Growl
|
|
|
40
|
--
|
100
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
|
|
Growth
|
|
|
40
|
--
|
--
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
|
|
Grudge
|
|
|
5
|
--
|
--
|
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
|
|
Guard Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
|
|
Hail
|
|
|
10
|
--
|
--
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|
|
Harden
|
|
|
30
|
--
|
--
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
|
Haze
|
|
|
30
|
--
|
--
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
|
Heal Bell
|
|
|
5
|
--
|
--
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
|
Heal Block
|
|
|
15
|
--
|
100
|
The user prevents the foe from using any HP-recovery moves for five turns.
|
|
Heal Order
|
|
|
10
|
--
|
--
|
The user calls out its underlings to heal it. The user regains up to half of its max HP.
|
|
Healing Wish
|
|
|
10
|
--
|
--
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
|
|
Heart Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch stat changes with the foe.
|
|
Helping Hand
|
|
|
20
|
--
|
--
|
A move that boosts the power of the ally's attack in a Double Battle.
|
|
Howl
|
|
|
40
|
--
|
--
|
The user howls loudly to raise its spirit, boosting its Attack stat.
|
|
Hypnosis
|
|
|
20
|
--
|
70
|
The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
|
Imprison
|
|
|
10
|
--
|
--
|
If the foe knows any move also known by the user, the foe is prevented from using it.
|
|
Ingrain
|
|
|
20
|
--
|
--
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
|
|
Iron Defense
|
|
|
15
|
--
|
--
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
|
Kinesis
|
|
|
15
|
--
|
80
|
The user distracts the foe by bending a spoon. It may lower the target's accuracy.
|
|
Leech Seed
|
|
|
10
|
--
|
90
|
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
|
|
Leer
|
|
|
30
|
--
|
100
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
|
|
Light Screen
|
|
|
30
|
--
|
--
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
|
|
Lock-on
|
|
|
5
|
--
|
--
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
|
|
Lovely Kiss
|
|
|
10
|
--
|
75
|
With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.
|
|
Lucky Chant
|
|
|
30
|
--
|
--
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
|
|
Lunar Dance
|
|
|
10
|
--
|
--
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
|
|
Magic Coat
|
|
|
15
|
--
|
--
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
|
|
Magnet Rise
|
|
|
10
|
--
|
--
|
The user levitates using electrically generated magnetism for five turns.
|
|
Me First
|
|
|
20
|
--
|
--
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
|
|
Mean Look
|
|
|
5
|
--
|
--
|
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
|
|
Meditate
|
|
|
40
|
--
|
--
|
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
|
Memento
|
|
|
10
|
--
|
100
|
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
|
|
Metal Sound
|
|
|
40
|
--
|
85
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
|
|
Metronome
|
|
|
10
|
--
|
--
|
The user waggles a finger and stimulates the brain into randomly using nearly any move.
|
|
Milk Drink
|
|
|
10
|
--
|
--
|
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
|
|
Mimic
|
|
|
10
|
--
|
--
|
The user copies the move last used by the foe. The move can be used for the rest of the battle.
|
|
Mind Reader
|
|
|
5
|
--
|
--
|
The user senses the foe's movements with its mind to ensure its next attack does not miss.
|
|
Minimize
|
|
|
20
|
--
|
--
|
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
|
|
Miracle Eye
|
|
|
40
|
--
|
--
|
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
|
|
Mirror Move
|
|
|
20
|
--
|
--
|
The user counters the foe by mimicking the move last used by the foe.
|
|
Mist
|
|
|
30
|
--
|
--
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
|
|
Moonlight
|
|
|
5
|
--
|
--
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Morning Sun
|
|
|
5
|
--
|
--
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Mud Sport
|
|
|
15
|
--
|
--
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
|
|
Nasty Plot
|
|
|
20
|
--
|
--
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
|
|
Nature Power
|
|
|
20
|
--
|
--
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
|
|
Nightmare
|
|
|
15
|
--
|
100
|
A sleeping foe is shown a nightmare that inflicts some damage every turn.
|
|
Odor Sleuth
|
|
|
40
|
--
|
--
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
|
Pain Split
|
|
|
20
|
--
|
--
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
|
|
Perish Song
|
|
|
5
|
--
|
--
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
|
Poison Gas
|
|
|
40
|
--
|
55
|
A cloud of poison gas is sprayed in the foe's face. It may poison the target.
|
|
Poisonpowder
|
|
|
35
|
--
|
75
|
A cloud of poisonous dust is scattered on the foe. It may poison the target.
|
|
Power Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
|
|
Power Trick
|
|
|
10
|
--
|
--
|
The user employs its psychic power to switch its Attack with its Defense stat.
|
|
Protect
|
|
|
10
|
--
|
--
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
Psych Up
|
|
|
10
|
--
|
--
|
The user hypnotizes itself into copying any stat change made by the foe.
|
|
Psycho Shift
|
|
|
10
|
--
|
90
|
Using its psychic power of suggestion, the user transfers its status problems to the target.
|
|
Rain Dance
|
|
|
5
|
--
|
--
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
|
|
Recover
|
|
|
10
|
--
|
--
|
A self-healing move. The user restores its own HP by up to half of its max HP.
|
|
Recycle
|
|
|
10
|
--
|
--
|
The user recycles a held item that has been used in battle so it can be used again.
|
|
Reflect
|
|
|
20
|
--
|
--
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
|
|
Refresh
|
|
|
20
|
--
|
--
|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
|
Rest
|
|
|
10
|
--
|
--
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
|
|
Roar
|
|
|
20
|
--
|
100
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
Rock Polish
|
|
|
20
|
--
|
--
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
|
|
Role Play
|
|
|
10
|
--
|
--
|
The user mimics the foe completely, copying the foe's natural ability.
|
|
Roost
|
|
|
10
|
--
|
--
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
|
|
Safeguard
|
|
|
25
|
--
|
--
|
The user creates a protective field that prevents status problems for five turns.
|
|
Sand-attack
|
|
|
15
|
--
|
100
|
Sand is hurled in the foe's face, reducing its accuracy.
|
|
Sandstorm
|
|
|
10
|
--
|
--
|
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
|
|
Scary Face
|
|
|
10
|
--
|
90
|
The user frightens the foe with a scary face to sharply reduce its Speed stat.
|
|
Screech
|
|
|
40
|
--
|
85
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
|
|
Sharpen
|
|
|
30
|
--
|
--
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
|
Sing
|
|
|
15
|
--
|
55
|
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
|
|
Sketch
|
|
|
1
|
--
|
--
|
It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
|
|
Skill Swap
|
|
|
10
|
--
|
--
|
The user employs its psychic power to exchange abilities with the foe.
|
|
Slack Off
|
|
|
10
|
--
|
--
|
The user slacks off, restoring its own HP by up to half of its maximum HP.
|
|
Sleep Powder
|
|
|
15
|
--
|
75
|
The user scatters a big cloud of sleep- inducing dust around the foe.
|
|
Sleep Talk
|
|
|
10
|
--
|
--
|
While it is asleep, the user randomly uses one of the moves it knows.
|
|
Smokescreen
|
|
|
20
|
--
|
100
|
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
|
|
Snatch
|
|
|
10
|
--
|
--
|
The user steals the effects of any healing or stat- changing move the foe attempts to use.
|
|
Softboiled
|
|
|
10
|
--
|
--
|
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
|
|
Spider Web
|
|
|
10
|
--
|
--
|
The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
|
|
Spikes
|
|
|
20
|
--
|
--
|
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
|
|
Spite
|
|
|
10
|
--
|
100
|
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
|
|
Splash
|
|
|
40
|
--
|
--
|
The user just flops and splashes around to no effect at all...
|
|
Spore
|
|
|
15
|
--
|
100
|
The user scatters bursts of spores that induce sleep.
|
|
Stealth Rock
|
|
|
20
|
--
|
--
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
|
|
Stockpile
|
|
|
20
|
--
|
--
|
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
|
|
String Shot
|
|
|
40
|
--
|
95
|
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
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|
Stun Spore
|
|
|
30
|
--
|
75
|
The user scatters a cloud of paralyzing powder. It may paralyze the target.
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|
Substitute
|
|
|
10
|
--
|
--
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
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|
Sunny Day
|
|
|
5
|
--
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--
|
The user intensifies the sun for five turns, powering up Fire-type moves.
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|
Supersonic
|
|
|
20
|
--
|
55
|
The user generates odd sound waves from its body. It may confuse the target.
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|
Swagger
|
|
|
15
|
--
|
90
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
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|
Swallow
|
|
|
10
|
--
|
--
|
The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
|
Sweet Kiss
|
|
|
10
|
--
|
75
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
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|
Sweet Scent
|
|
|
20
|
--
|
100
|
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
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|
Switcheroo
|
|
|
10
|
--
|
100
|
The user trades held items with the foe faster than the eye can follow.
|
|
Swords Dance
|
|
|
30
|
--
|
--
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
|
Synthesis
|
|
|
5
|
--
|
--
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Tail Glow
|
|
|
20
|
--
|
--
|
The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
|
|
Tail Whip
|
|
|
30
|
--
|
100
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
|
|
Tailwind
|
|
|
30
|
--
|
--
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
|
|
Taunt
|
|
|
20
|
--
|
100
|
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
|
|
Teeter Dance
|
|
|
20
|
--
|
100
|
The user performs a wobbly dance that confuses all the Pokémon in battle.
|
|
Teleport
|
|
|
20
|
--
|
--
|
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
|
|
Thunder Wave
|
|
|
20
|
--
|
100
|
A weak electric charge is launched at the foe. It causes paralysis if it hits.
|
|
Tickle
|
|
|
20
|
--
|
100
|
The user tickles the foe into laughing, reducing its Attack and Defense stats.
|
|
Torment
|
|
|
15
|
--
|
100
|
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
|
|
Toxic
|
|
|
10
|
--
|
85
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
|
Toxic Spikes
|
|
|
20
|
--
|
--
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
|
|
Transform
|
|
|
10
|
--
|
--
|
The user transforms into a copy of the foe right down to having the same move set.
|
|
Trick
|
|
|
10
|
--
|
100
|
The user catches the foe off guard and swaps the foe's held item with its own.
|
|
Trick Room
|
|
|
5
|
--
|
--
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
|
Water Sport
|
|
|
15
|
--
|
--
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
|
|
Whirlwind
|
|
|
20
|
--
|
100
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
Will-o-wisp
|
|
|
15
|
--
|
75
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
|
|
Wish
|
|
|
10
|
--
|
--
|
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
|
|
Withdraw
|
|
|
40
|
--
|
--
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
|
Worry Seed
|
|
|
10
|
--
|
100
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
|
|
Yawn
|
|
|
10
|
--
|
--
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
|