|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Aerial Ace
|
|
|
20
|
60
|
--
|
The user confounds the foe with speed, then slashes. The attack lands without fail.
|
|
Aqua Jet
|
|
|
20
|
40
|
100
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
|
|
Aqua Tail
|
|
|
10
|
90
|
90
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
|
Arm Thrust
|
|
|
20
|
15
|
100
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
|
Assurance
|
|
|
10
|
50
|
100
|
If the foe has already taken some damage in the same turn, this attack's power is doubled.
|
|
Astonish
|
|
|
15
|
30
|
100
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
|
|
Attack Order
|
|
|
15
|
90
|
100
|
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
|
|
Avalanche
|
|
|
10
|
60
|
100
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
|
Barrage
|
|
|
20
|
15
|
85
|
Round objects are hurled at the foe to strike two to five times in a row.
|
|
Beat Up
|
|
|
10
|
10
|
100
|
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
|
|
Bide
|
|
|
10
|
--
|
--
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
|
Bind
|
|
|
20
|
15
|
75
|
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
|
|
Bite
|
|
|
25
|
60
|
100
|
The foe is bitten with viciously sharp fangs. It may make the target flinch.
|
|
Blaze Kick
|
|
|
10
|
85
|
90
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
|
|
Body Slam
|
|
|
15
|
85
|
100
|
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
|
|
Bone Club
|
|
|
20
|
65
|
85
|
The user clubs the foe with a bone. It may also make the target flinch.
|
|
Bone Rush
|
|
|
10
|
25
|
80
|
The user strikes at the foe with a hard bone two to five times in a row.
|
|
Bonemerang
|
|
|
10
|
50
|
90
|
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
|
|
Bounce
|
|
|
5
|
85
|
85
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
|
|
Brave Bird
|
|
|
15
|
120
|
100
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
|
Brick Break
|
|
|
15
|
75
|
100
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
|
|
Bug Bite
|
|
|
20
|
60
|
100
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
|
|
Bullet Punch
|
|
|
30
|
40
|
100
|
The user strikes with a tough punch as fast as a bullet. This move always goes first.
|
|
Bullet Seed
|
|
|
30
|
10
|
100
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
|
|
Clamp
|
|
|
10
|
35
|
75
|
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
|
|
Close Combat
|
|
|
5
|
120
|
100
|
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
|
|
Comet Punch
|
|
|
15
|
18
|
85
|
The foe is hit with a flurry of punches that strike two to five times in a row.
|
|
Constrict
|
|
|
35
|
10
|
100
|
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
|
|
Counter
|
|
|
20
|
--
|
100
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
|
Covet
|
|
|
40
|
40
|
100
|
The user endearingly approaches the foe, then steals the item the foe is holding.
|
|
Crabhammer
|
|
|
10
|
90
|
85
|
The foe is hammered with a large pincer. This move has a high critical-hit ratio.
|
|
Cross Chop
|
|
|
5
|
100
|
80
|
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
|
|
Cross Poison
|
|
|
20
|
70
|
100
|
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
|
|
Crunch
|
|
|
15
|
80
|
100
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
|
|
Crush Claw
|
|
|
10
|
75
|
95
|
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
|
|
Crush Grip
|
|
|
5
|
--
|
100
|
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
|
|
Cut
|
|
|
30
|
50
|
95
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
|
Dig
|
|
|
10
|
80
|
100
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
|
Dive
|
|
|
10
|
80
|
100
|
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
|
|
Dizzy Punch
|
|
|
10
|
70
|
100
|
The foe is hit with rhythmically launched punches that may also leave it confused.
|
|
Double Hit
|
|
|
10
|
35
|
90
|
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
|
|
Double Kick
|
|
|
30
|
30
|
100
|
The foe is quickly kicked twice in succession using both feet.
|
|
Double-edge
|
|
|
15
|
120
|
100
|
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
|
|
Doubleslap
|
|
|
10
|
15
|
85
|
The foe is slapped repeatedly, back and forth, two to five times in a row.
|
|
Dragon Claw
|
|
|
15
|
80
|
100
|
The user slashes the foe with huge, sharp claws.
|
|
Dragon Rush
|
|
|
10
|
100
|
75
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
|
|
Drain Punch
|
|
|
5
|
60
|
100
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
|
Drill Peck
|
|
|
20
|
80
|
100
|
A corkscrewing attack with the sharp beak acting as a drill.
|
|
Dynamicpunch
|
|
|
5
|
100
|
50
|
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
|
|
Earthquake
|
|
|
10
|
100
|
100
|
The user sets off an earthquake that hits all the Pokémon in the battle.
|
|
Egg Bomb
|
|
|
10
|
100
|
75
|
A large egg is hurled with maximum force at the foe to inflict damage.
|
|
Endeavor
|
|
|
5
|
--
|
100
|
An attack move that cuts down the foe's HP to equal the user's HP.
|
|
Explosion
|
|
|
5
|
250
|
100
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
Extremespeed
|
|
|
5
|
80
|
100
|
The user charges the foe at blinding speed. This attack always goes before any other move.
|
|
Facade
|
|
|
20
|
70
|
100
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
|
|
Faint Attack
|
|
|
20
|
60
|
--
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
|
|
Fake Out
|
|
|
10
|
40
|
100
|
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
|
|
False Swipe
|
|
|
40
|
40
|
100
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
|
Feint
|
|
|
10
|
50
|
100
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
|
|
Fire Fang
|
|
|
15
|
65
|
95
|
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
|
|
Fire Punch
|
|
|
15
|
75
|
100
|
The foe is punched with a fiery fist. It may leave the target with a burn.
|
|
Fissure
|
|
|
5
|
--
|
30
|
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
|
|
Flail
|
|
|
15
|
--
|
100
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
|
Flame Wheel
|
|
|
25
|
60
|
100
|
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
|
|
Flare Blitz
|
|
|
15
|
120
|
100
|
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
|
|
Fling
|
|
|
10
|
--
|
100
|
The user flings its held item at the foe to attack. Its power and effects depend on the item.
|
|
Fly
|
|
|
15
|
90
|
95
|
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
|
Focus Punch
|
|
|
20
|
150
|
100
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
|
Force Palm
|
|
|
10
|
60
|
100
|
The foe is attacked with a shock wave. It may also leave the target paralyzed.
|
|
Frustration
|
|
|
20
|
--
|
100
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
|
Fury Attack
|
|
|
20
|
15
|
85
|
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
|
|
Fury Cutter
|
|
|
20
|
10
|
95
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
|
|
Fury Swipes
|
|
|
15
|
18
|
80
|
The foe is raked with sharp claws or scythes for two to five times in quick succession.
|
|
Giga Impact
|
|
|
5
|
150
|
90
|
The user charges at the foe using every bit of its power. The user must rest on the next turn.
|
|
Guillotine
|
|
|
5
|
--
|
30
|
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|
|
Gunk Shot
|
|
|
5
|
120
|
70
|
The user shoots filthy garbage at the foe to attack. It may also poison the target.
|
|
Gyro Ball
|
|
|
5
|
--
|
100
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
|
Hammer Arm
|
|
|
10
|
100
|
90
|
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
|
|
Head Smash
|
|
|
5
|
150
|
80
|
The user delivers a life-endangering attack at full power. The user also takes terrible damage.
|
|
Headbutt
|
|
|
15
|
70
|
100
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
|
|
Hi Jump Kick
|
|
|
20
|
100
|
90
|
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
|
Horn Attack
|
|
|
25
|
65
|
100
|
The foe is jabbed with a sharply pointed horn to inflict damage.
|
|
Horn Drill
|
|
|
5
|
--
|
30
|
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|
|
Hyper Fang
|
|
|
15
|
80
|
90
|
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
|
|
Ice Ball
|
|
|
20
|
30
|
90
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
|
|
Ice Fang
|
|
|
15
|
65
|
95
|
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
|
|
Ice Punch
|
|
|
15
|
75
|
100
|
The foe is punched with an icy fist. It may leave the target frozen.
|
|
Ice Shard
|
|
|
30
|
40
|
100
|
The user flash freezes chunks of ice and hurls them. This move always goes first.
|
|
Icicle Spear
|
|
|
30
|
10
|
100
|
The user launches sharp icicles at the foe. It strikes two to five times in a row.
|
|
Iron Head
|
|
|
15
|
80
|
100
|
The foe slams the target with its steel-hard head. It may also make the target flinch.
|
|
Iron Tail
|
|
|
15
|
100
|
75
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
|
Jump Kick
|
|
|
25
|
85
|
95
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
|
Karate Chop
|
|
|
25
|
50
|
100
|
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
|
|
Knock Off
|
|
|
20
|
20
|
100
|
The user slaps down the foe's held item, preventing the item from being used during the battle.
|
|
Last Resort
|
|
|
5
|
130
|
100
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
|
Leaf Blade
|
|
|
15
|
90
|
100
|
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
|
|
Leech Life
|
|
|
15
|
20
|
100
|
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
|
|
Lick
|
|
|
30
|
20
|
100
|
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
|
|
Low Kick
|
|
|
20
|
--
|
100
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
|
|
Mach Punch
|
|
|
30
|
40
|
100
|
The user throws a punch at blinding speed. It is certain to strike first.
|
|
Magnet Bomb
|
|
|
20
|
60
|
--
|
The user launches a steel bomb that sticks to the target. This attack will not miss.
|
|
Magnitude
|
|
|
30
|
--
|
100
|
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
|
|
Mega Kick
|
|
|
5
|
120
|
75
|
The foe is attacked by a kick launched with muscle-packed power.
|
|
Mega Punch
|
|
|
20
|
80
|
85
|
The foe is slugged by a punch thrown with muscle-packed power.
|
|
Megahorn
|
|
|
10
|
120
|
85
|
Using its tough and impressive horn, the user rams into the foe with no letup.
|
|
Metal Burst
|
|
|
10
|
--
|
100
|
The user retaliates against the foe that last inflicted damage on it with much greater power.
|
|
Metal Claw
|
|
|
35
|
50
|
95
|
The foe is raked with steel claws. It may also raise the user's Attack stat.
|
|
Meteor Mash
|
|
|
10
|
100
|
85
|
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
|
|
Natural Gift
|
|
|
15
|
--
|
100
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
|
Needle Arm
|
|
|
15
|
60
|
100
|
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
|
Night Slash
|
|
|
15
|
70
|
100
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
|
|
Outrage
|
|
|
15
|
120
|
100
|
The user rampages and attacks for two to three turns. However, it then becomes confused.
|
|
Pay Day
|
|
|
20
|
40
|
100
|
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
|
|
Payback
|
|
|
10
|
50
|
100
|
If the user can use this attack after the foe attacks, its power is doubled.
|
|
Peck
|
|
|
35
|
35
|
100
|
The foe is jabbed with a sharply pointed beak or horn.
|
|
Pin Missile
|
|
|
20
|
14
|
85
|
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
|
|
Pluck
|
|
|
20
|
60
|
100
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
|
|
Poison Fang
|
|
|
15
|
50
|
100
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
|
|
Poison Jab
|
|
|
20
|
80
|
100
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
|
|
Poison Sting
|
|
|
35
|
15
|
100
|
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
|
|
Poison Tail
|
|
|
25
|
50
|
100
|
An attack with a high critical-hit ratio. This tail attack may also poison the foe.
|
|
Pound
|
|
|
35
|
40
|
100
|
The foe is physically pounded with a long tail or a foreleg, etc.
|
|
Power Whip
|
|
|
10
|
120
|
85
|
The user violently whirls its vines or tentacles to harshly lash the foe.
|
|
Present
|
|
|
15
|
--
|
90
|
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
|
|
Psycho Cut
|
|
|
20
|
70
|
100
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
|
|
Punishment
|
|
|
5
|
--
|
100
|
This attack's power increases the more the foe has powered up with stat changes.
|
|
Pursuit
|
|
|
20
|
40
|
100
|
An attack move that inflicts double damage if used on a foe that is switching out of battle.
|
|
Quick Attack
|
|
|
30
|
40
|
100
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
|
|
Rage
|
|
|
20
|
20
|
100
|
While this move is in use, it gains attack power each time the user is hit in battle.
|
|
Rapid Spin
|
|
|
40
|
20
|
100
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
|
Razor Leaf
|
|
|
25
|
55
|
95
|
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
|
|
Return
|
|
|
20
|
--
|
100
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
|
Revenge
|
|
|
10
|
60
|
100
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
|
Reversal
|
|
|
15
|
--
|
100
|
An all-out attack that becomes more powerful the less HP the user has.
|
|
Rock Blast
|
|
|
10
|
25
|
80
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
|
|
Rock Climb
|
|
|
20
|
90
|
85
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
|
|
Rock Slide
|
|
|
10
|
75
|
90
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
|
|
Rock Smash
|
|
|
15
|
40
|
100
|
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
|
|
Rock Throw
|
|
|
15
|
50
|
90
|
The user picks up and throws a small rock at the foe to attack.
|
|
Rock Tomb
|
|
|
10
|
50
|
80
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
|
|
Rock Wrecker
|
|
|
5
|
150
|
90
|
The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
|
|
Rolling Kick
|
|
|
15
|
60
|
85
|
The user lashes out with a quick, spinning kick. It may also make the target flinch.
|
|
Rollout
|
|
|
20
|
30
|
90
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
|
|
Sacred Fire
|
|
|
5
|
100
|
95
|
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
|
Sand Tomb
|
|
|
15
|
15
|
70
|
The user traps the foe inside a harshly raging sandstorm for two to five turns.
|
|
Scratch
|
|
|
35
|
40
|
100
|
Hard, pointed, and sharp claws rake the foe to inflict damage.
|
|
Secret Power
|
|
|
20
|
70
|
100
|
The user attacks with a secret power. Its added effects vary depending on the user's environment.
|
|
Seed Bomb
|
|
|
15
|
80
|
100
|
The user slams a barrage of hard- shelled seeds down on the foe from above.
|
|
Seismic Toss
|
|
|
20
|
--
|
100
|
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
|
Selfdestruct
|
|
|
5
|
200
|
100
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
Shadow Claw
|
|
|
15
|
70
|
100
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
|
|
Shadow Force
|
|
|
5
|
120
|
100
|
The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.
|
|
Shadow Punch
|
|
|
20
|
60
|
--
|
The user throws a punch at the foe from the shadows. The punch lands without fail.
|
|
Shadow Sneak
|
|
|
30
|
40
|
100
|
The user extends its shadow and attacks the foe from behind. This move always goes first.
|
|
Skull Bash
|
|
|
15
|
100
|
100
|
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
|
Sky Attack
|
|
|
5
|
140
|
90
|
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
|
|
Sky Uppercut
|
|
|
15
|
85
|
90
|
The user attacks the foe with an uppercut thrown skyward with force.
|
|
Slam
|
|
|
20
|
80
|
75
|
The foe is slammed with a long tail, vines, etc., to inflict damage.
|
|
Slash
|
|
|
20
|
70
|
100
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
|
|
Smellingsalt
|
|
|
10
|
60
|
100
|
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
|
|
Spark
|
|
|
20
|
65
|
100
|
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
|
|
Spike Cannon
|
|
|
15
|
20
|
100
|
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
|
|
Steel Wing
|
|
|
25
|
70
|
90
|
The foe is hit with wings of steel. It may also raise the user's Defense stat.
|
|
Stomp
|
|
|
20
|
65
|
100
|
The foe is stomped with a big foot. It may also make the target flinch.
|
|
Stone Edge
|
|
|
5
|
100
|
80
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
|
|
Strength
|
|
|
15
|
80
|
100
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
|
|
Struggle
|
|
|
1
|
50
|
--
|
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
|
|
Submission
|
|
|
25
|
80
|
80
|
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
|
|
Sucker Punch
|
|
|
5
|
80
|
100
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
|
|
Super Fang
|
|
|
10
|
--
|
90
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
|
|
Superpower
|
|
|
5
|
120
|
100
|
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
|
|
Tackle
|
|
|
35
|
35
|
95
|
A physical attack in which the user charges and slams into the foe with its whole body.
|
|
Take Down
|
|
|
20
|
90
|
85
|
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
|
|
Thief
|
|
|
10
|
40
|
100
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
|
|
Thrash
|
|
|
20
|
90
|
100
|
The user rampages and attacks for two to three turns. It then becomes confused, however.
|
|
Thunder Fang
|
|
|
15
|
65
|
95
|
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
|
|
Thunderpunch
|
|
|
15
|
75
|
100
|
The foe is punched with an electrified fist. It may leave the target with paralysis.
|
|
Triple Kick
|
|
|
10
|
10
|
90
|
A consecutive three- kick attack that becomes more powerful with each successive hit.
|
|
Twineedle
|
|
|
20
|
25
|
100
|
The foe is stabbed twice by a pair of stingers. It may also poison the target.
|
|
U-turn
|
|
|
20
|
70
|
100
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
Vicegrip
|
|
|
30
|
55
|
100
|
Huge, impressive pincers grip and squeeze the foe.
|
|
Vine Whip
|
|
|
15
|
35
|
100
|
The foe is struck with slender, whiplike vines to inflict damage.
|
|
Vital Throw
|
|
|
10
|
70
|
--
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
|
|
Volt Tackle
|
|
|
15
|
120
|
100
|
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
|
|
Wake-up Slap
|
|
|
10
|
60
|
100
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
|
|
Waterfall
|
|
|
15
|
80
|
100
|
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
|
|
Wing Attack
|
|
|
35
|
60
|
100
|
The foe is struck with large, imposing wings spread wide to inflict damage.
|
|
Wood Hammer
|
|
|
15
|
120
|
100
|
The user slams its rugged body into the foe to attack. The user also sustains serious damage.
|
|
Wrap
|
|
|
20
|
15
|
85
|
A long body or vines are used to wrap and squeeze the foe for two to five turns.
|
|
X-scissor
|
|
|
15
|
80
|
100
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
|
|
Zen Headbutt
|
|
|
15
|
80
|
90
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
|