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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Voltorb |
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Voltorb is Genderless | ![]() |
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Abilities: Soundproof - Static - Aftermath (Hidden Ability) | ||||||||||||||||||
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability (Available): Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Ball Pokémon | 1’08” 0.5m |
22.9lbs 10.4kg |
190 | 5,120 | ||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) |
106 | Level 10 |
Damage Taken | ||||||||||||||||
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*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Locations | ||
Black | None. PokéTransfer or Dream World | |
White | None. PokéTransfer or Dream World | |
Black 2 | Trade Required | |
White 2 | Trade Required | |
Dream World | Icy Cave - Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch. | |
White | ||
Black 2 | ||
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Charge | ![]() |
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-- | -- | 20 | -- | ||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
5 | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
8 | Sonicboom | ![]() |
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?? | 90 | 20 | -- | ||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
12 | Spark | ![]() |
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65 | 100 | 20 | 30 | ||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
15 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
19 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
22 | Charge Beam | ![]() |
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50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
26 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
29 | Electro Ball | ![]() |
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?? | 100 | 10 | -- | ||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
33 | Selfdestruct | ![]() |
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200 | 100 | 5 | -- | ||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
36 | Swift | ![]() |
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60 | -- | 20 | -- | ||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
40 | Magnet Rise | ![]() |
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-- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | |||||||||
43 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
47 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
50 | Mirror Coat | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any special attack, inflicting double the damage taken. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() |
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95 | 100 | 15 | 10 | ||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM46 | Thief | ![]() |
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40 | 100 | 10 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM64 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Volt Switch | ![]() |
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70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Shock Wave | ![]() |
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60 | -- | 20 | -- | Gen IV TM34 | ||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Sucker Punch | ![]() |
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80 | 100 | 5 | -- | Move Tutor - PtHGSS | ||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | -- | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Refresh | ![]() |
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-- | -- | 20 | -- | XD Purification | ||
The user rests to cure itself of a poisoning, burn, or paralysis. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 40 | 30 | 50 | 55 | 55 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 31 - 73 | 49 - 91 | 54 - 96 | 54 - 96 | 94 - 136 |
Lv. 100 | 190 - 284 | 58 - 143 | 94 - 179 | 103 - 188 | 103 - 188 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 35 - 82 | 55 - 102 | 60 - 107 | 60 - 107 | 105 - 152 |
Lv. 100 | 190 - 284 | 65 - 159 | 105 - 199 | 115 - 209 | 115 - 209 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 38 - 90 | 60 - 112 | 66 - 117 | 66 - 117 | 115 - 167 |
Lv. 100 | 190 - 284 | 71 - 174 | 115 - 218 | 126 - 229 | 126 - 229 | 225 - 328 |
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