| Black/White Level Up |
|
| — |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| — |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| — |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 5 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 10 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 14 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 20 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
| 25 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
| 30 |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| 33 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 40 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 48 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 55 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| 63 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 71 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 79 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| Black 2/White 2 Level Up |
|
| — |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| — |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| — |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 4 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 8 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 11 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
| The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
| 16 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
| 20 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 25 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 29 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 30 |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| 35 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 40 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 46 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
| The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 51 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| 57 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 62 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
-- |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
-- |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM72 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Details |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Screech |
 |
 |
-- |
85 |
40 |
-- |
Details |
| An earsplitting screech harshly reduces the target's Defense stat. |
| Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Details |
| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Charge |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
| Flatter |
 |
 |
-- |
100 |
15 |
-- |
Details |
| Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. |
| Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Details |
| Sand is hurled in the target's face, reducing its accuracy. |
| Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
Details |
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| After You |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user helps the target and makes it use its move right after the user. |
| Agility |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Gen III & IV Only Moves (Details) |
|
| Reflect |
 |
 |
-- |
-- |
20 |
-- |
Egg Move |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
Gen IV TM01 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
Gen IV TM34 |
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Dynamicpunch |
 |
 |
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
| The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
| The user curls up to conceal weak spots and raise its Defense stat. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |