| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Seviper |
| Japan: | Habunake ハブネーク |
| French: | Séviper |
| German: | Vipitis |
| Korean: | 세비퍼 |
|
| National: | #336 |
| BW Unova: | #--- |
| B2W2 Unova: | #187 |
|
|
 |
| Abilities: Shed Skin - Infiltrator (Hidden Ability) |
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available): Infiltrator: The protections and stat boosts caused by the moves Reflect, Light Screen and Safeguard by the opponent are ignored. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Fang Snake Pokémon |
8’10”
2.7m |
115.7lbs
52.5kg |
90 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,640,000 Points Fluctuating |
70 |
1 Attack Point(s) 1 Sp. Attack Point(s)
|
151 |
Level 10 |
| Black/White Level Up |
|
| — |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
| A long body or vines are used to wrap and squeeze the target for four to five turns. |
| 7 |
Lick |
 |
 |
20 |
100 |
30 |
30 |
| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
| 10 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 16 |
Poison Tail |
 |
 |
50 |
100 |
25 |
10 |
| The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
| 19 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly reduces the target's Defense stat. |
| 25 |
Glare |
 |
 |
-- |
90 |
30 |
-- |
| The user intimidates the target with the pattern on its belly to cause paralysis. |
| 28 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 34 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
| The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
| 37 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 43 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 46 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 52 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| 55 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 61 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
| 64 |
Coil |
 |
 |
-- |
-- |
20 |
-- |
| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| Black 2/White 2 Level Up |
|
| — |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
| A long body or vines are used to wrap and squeeze the target for four to five turns. |
| — |
Lick |
 |
 |
20 |
100 |
30 |
30 |
| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
| 5 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 9 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 12 |
Poison Tail |
 |
 |
50 |
100 |
25 |
10 |
| The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
| 16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly reduces the target's Defense stat. |
| 20 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 23 |
Glare |
 |
 |
-- |
90 |
30 |
-- |
| The user intimidates the target with the pattern on its belly to cause paralysis. |
| 27 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
| The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
| 31 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 34 |
Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| 38 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 42 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| 45 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 49 |
Coil |
 |
 |
-- |
-- |
20 |
-- |
| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 53 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM35 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM67 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM81 |
X-scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
| The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Stockpile |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| Swallow |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Spit Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Scary Face |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user frightens the target with a scary face to harshly reduce its Speed stat. |
| Assurance |
 |
 |
50 |
100 |
10 |
-- |
Details |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| Night Slash |
 |
 |
70 |
100 |
15 |
-- |
Details |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user trades held items with the target faster than the eye can follow. |
| Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
Details |
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| Wring Out |
 |
 |
?? |
100 |
5 |
-- |
Details |
| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
| Punishment |
 |
 |
?? |
100 |
5 |
-- |
Details |
| This attack's power increases the more the target has powered up with stat changes. |
| Final Gambit |
 |
 |
?? |
100 |
5 |
-- |
Details |
| The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| Gen III & IV Only Moves (Details) |
|
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
| This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |