Generation VII Level Up |
|
| — |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
| A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| — |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| 4 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 6 |
Lick |
 |
 |
30 |
100 |
30 |
30 |
| The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
| 9 |
Poison Tail |
 |
 |
50 |
100 |
25 |
10 |
| The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
| 11 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 14 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly lowers the target's Defense stat. |
| 16 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| 19 |
Glare |
 |
 |
-- |
100 |
30 |
-- |
| The user intimidates the target with the pattern on its belly to cause paralysis. |
| 21 |
Poison Fang |
 |
 |
50 |
100 |
15 |
50 |
| The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| 24 |
Venom Drench |
 |
 |
-- |
100 |
20 |
100 |
| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| 26 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 29 |
Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| 31 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| 34 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 36 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| 39 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 41 |
Belch |
 |
 |
120 |
90 |
10 |
-- |
| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| 44 |
Coil |
 |
 |
-- |
-- |
20 |
-- |
| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 46 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
| The user powerfully wrings the target. The more HP the target has, the greater the move's power. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM59 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Stockpile |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| Swallow |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Spit Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Scary Face |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| Assurance |
 |
 |
60 |
100 |
10 |
-- |
Details |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| Night Slash |
 |
 |
70 |
100 |
15 |
-- |
Details |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user trades held items with the target faster than the eye can follow. |
| Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
Details |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Wring Out |
 |
 |
?? |
100 |
5 |
-- |
Details |
| The user powerfully wrings the target. The more HP the target has, the greater the move's power. |
| Punishment |
 |
 |
?? |
100 |
5 |
-- |
Details |
| The more the target has powered up with stat changes, the greater the move's power. |
| Final Gambit |
 |
 |
?? |
100 |
5 |
-- |
Details |
| The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |
 |
 |
180 |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Acid Downpour |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Tectonic Rage |
 |
 |
180 |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
  |
160(Phy)/100(Spe) |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
100 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
 |
175 |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Hydro Vortex |
 |
 |
175 |
-- |
1 |
-- |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Bloom Doom |
 |
 |
140 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Devastating Drake |
 |
 |
120 |
-- |
1 |
-- |
| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
  |
160(Phy)/160(Spe) |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Dig |
 |
 |
80 |
100 |
10 |
-- |
Gen VI TM28 |
| The user burrows, then attacks on the next turn. |
| Retaliate |
 |
 |
70 |
100 |
5 |
-- |
Gen VI TM67 |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
| The target is slugged with a punch thrown at maximum power. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
| This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |