| Black/White/Black 2/White 2 Level Up | 
|
				| — | Thief |  |  | 40 | 100 | 10 | -- | 
				| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | Astonish |  |  | 30 | 100 | 15 | -- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| — | Lick |  |  | 20 | 100 | 30 | 30 | 
				| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| 4 | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| 7 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 10 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 14 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 18 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 22 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 27 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 32 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 37 | Substitute |  |  | -- | -- | 10 | -- | 
				| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
				| 43 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 49 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
				| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
				| 55 | Ancientpower |  |  | 60 | 100 | 5 | -- | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
				| 58 | Synchronoise |  |  | 70 | 100 | 15 | -- | 
				| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM59 | Incinerate |  |  | 30 | 100 | 15 | -- | 
					| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM83 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Magic Coat |  |  | -- | -- | 15 | -- | Details | 
				| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
| Trick |  |  | -- | 100 | 10 | -- | Details | 
				| The user catches the target off guard and swaps its held item with its own. | 
| Fake Out |  |  | 40 | 100 | 10 | -- | Details | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Nasty Plot |  |  | -- | -- | 20 | -- | Details | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| Dizzy Punch |  |  | 70 | 100 | 10 | 20 | Details | 
				| The target is hit with rhythmically launched punches that may also leave it confused. | 
| Recover |  |  | -- | -- | 10 | -- | Details | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
| Skill Swap |  |  | -- | -- | 10 | -- | Details | 
				| The user employs its psychic power to exchange Abilities with the target. | 
| Snatch |  |  | -- | -- | 10 | -- | Details | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
| Foul Play |  |  | 95 | 100 | 15 | -- | Details | 
				| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Water Pulse |  |  | 60 | 100 | 20 | 20 | Gen IV TM03 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Shock Wave |  |  | 60 | -- | 20 | -- | Gen IV TM34 | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Fury Cutter |  |  | 20 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. |