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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Shuppet |
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Abilities: Insomnia - Frisk - Cursed Body (Hidden Ability) | ||||||||||||||||||||||
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability. Frisk: Reveals the foe’s held item. Hidden Ability (Available): Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Puppet Pokémon | 2’00” 0.6m |
5.1lbs 2.3kg |
225 | 6,400 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
800,000 Points Fast |
35 | 1 Attack Point(s) |
130 | Level 10 |
Damage Taken | ||||||||||||||||
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*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *1 | *0.5 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
![]() Spell Tag - 5% |
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Evolutionary Chain | |||
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Locations - In-Depth Details | ||
Black | Route 13 (Swarm) | Details |
White | Route 13 (Swarm) | Details |
Black 2 | Breed Banette | |
White 2 | Breed Banette | |
Dream World | Spooky Manor - Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live. | |
White | ||
Black 2 | It feeds on the dark emotions of sadness and hatred, which make it grow steadily stronger. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Knock Off | ![]() |
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20 | 100 | 20 | -- | ||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
5 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
8 | Night Shade | ![]() |
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?? | 100 | 15 | -- | ||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
13 | Curse | ![]() |
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-- | -- | 10 | -- | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
16 | Spite | ![]() |
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-- | 100 | 10 | -- | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
20 | Shadow Sneak | ![]() |
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40 | 100 | 30 | -- | ||
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||||
23 | Will-o-wisp | ![]() |
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-- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
28 | Faint Attack | ![]() |
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60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
31 | Hex | ![]() |
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50 | 100 | 10 | -- | ||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
35 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
38 | Sucker Punch | ![]() |
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80 | 100 | 5 | -- | ||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
43 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
46 | Snatch | ![]() |
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-- | -- | 10 | -- | ||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
50 | Grudge | ![]() |
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-- | -- | 5 | -- | ||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
55 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Knock Off | ![]() |
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20 | 100 | 20 | -- | ||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
4 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
7 | Night Shade | ![]() |
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?? | 100 | 15 | -- | ||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
10 | Spite | ![]() |
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-- | 100 | 10 | -- | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
13 | Will-o-wisp | ![]() |
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-- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
16 | Shadow Sneak | ![]() |
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40 | 100 | 30 | -- | ||
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||||
19 | Curse | ![]() |
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-- | -- | 10 | -- | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
22 | Faint Attack | ![]() |
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60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
26 | Hex | ![]() |
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50 | 100 | 10 | -- | ||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
30 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
34 | Sucker Punch | ![]() |
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80 | 100 | 5 | -- | ||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
38 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
42 | Snatch | ![]() |
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-- | -- | 10 | -- | ||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
46 | Grudge | ![]() |
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-- | -- | 5 | -- | ||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
50 | Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | ![]() |
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-- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() |
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95 | 100 | 15 | 10 | ||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | -- | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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40 | 100 | 10 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM61 | Will-o-wisp | ![]() |
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-- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM66 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Disable | ![]() |
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-- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Destiny Bond | ![]() |
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-- | -- | 5 | -- | Details | |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | ||||||||
Foresight | ![]() |
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-- | -- | 40 | -- | Details | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||||||||
Astonish | ![]() |
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30 | 100 | 15 | -- | Details | |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ||||||||
Imprison | ![]() |
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-- | -- | 10 | -- | Details | |
If the opponents know any move also known by the user, the opponents are prevented from using it. | ||||||||
Pursuit | ![]() |
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40 | 100 | 20 | -- | Details | |
An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||||||
Shadow Sneak | ![]() |
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40 | 100 | 30 | -- | Details | |
The user extends its shadow and attacks the target from behind. This move always goes first. | ||||||||
Confuse Ray | ![]() |
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-- | 100 | 10 | -- | Details | |
The target is exposed to a sinister ray that triggers confusion. | ||||||||
Ominous Wind | ![]() |
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60 | 100 | 5 | 10 | Details | |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | ||||||||
Gunk Shot | ![]() |
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120 | 70 | 5 | 30 | Details | |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dark Pulse | ![]() | ![]() | 80 | 100 | 15 | -- | ||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Icy Wind | ![]() | ![]() | 55 | 95 | 15 | -- | ||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||||||||
Knock Off | ![]() | ![]() | 20 | 100 | 20 | -- | ||
The user slaps down the target's held item, preventing that item from being used in the battle. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Pain Split | ![]() | ![]() | -- | -- | 20 | -- | ||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
Spite | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | ![]() | ![]() | -- | -- | 20 | -- | ||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Dream World |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Shock Wave | ![]() |
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60 | -- | 20 | -- | Gen IV TM34 | ||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | -- | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 44 | 75 | 35 | 63 | 33 | 45 | |
Max Stats Hindering Nature |
Lv. 50 | 104 - 151 | 72 - 114 | 36 - 78 | 61 - 103 | 34 - 76 | 45 - 87 |
Lv. 100 | 198 - 292 | 139 - 224 | 67 - 152 | 117 - 202 | 63 - 148 | 85 - 170 | |
Max Stats Neutral Nature |
Lv. 50 | 104 - 151 | 80 - 127 | 40 - 87 | 68 - 115 | 38 - 85 | 50 - 97 |
Lv. 100 | 198 - 292 | 155 - 249 | 75 - 169 | 131 - 225 | 71 - 165 | 95 - 189 | |
Max Stats Beneficial Nature |
Lv. 50 | 104 - 151 | 88 - 139 | 44 - 95 | 74 - 126 | 41 - 93 | 55 - 106 |
Lv. 100 | 198 - 292 | 170 - 273 | 82 - 185 | 144 - 247 | 78 - 181 | 104 - 207 |
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