| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| 3 | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 6 | 
				Assist | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | 
				| 10 | 
				Sand-attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 12 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 15 | 
				Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 19 | 
				Torment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
				| 21 | 
				Fake Out | 
				  | 
				  | 
				40 | 
				100 | 
				10 | 
				-- | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
				| 24 | 
				Hone Claws | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 28 | 
				Assurance | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 30 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 33 | 
				Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
				| 37 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 39 | 
				Snatch | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 42 | 
				Nasty Plot | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 46 | 
				Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
TM89 B2W2 Only | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM95 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| Egg Moves (Details) | 
 
| Pay Day | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				Details | 
				| Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
| Foul Play | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
| Faint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Fake Tears | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Details | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Yawn | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				40 | 
				-- | 
				Details | 
				| The user endearingly approaches the target, then steals the target's held item. |