| 
 | General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex |  | ||
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Lickitung Pokémon Sword & Shield data | ||||||||||
| Gen VIII Dex | Gen VII Dex Let's Go Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex | 
| Images | ||||||||||||||||||
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| Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
| Lickitung | Beroringa ベロリンガ | 
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| Ability: Own Tempo & Oblivious | ||||||||||||||
| Own Tempo: The Pokémon cannot be Confused while having this ability. Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability. | ||||||||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
| Licking Pokémon | 3'11" | 144.4lbs | 45 | 5,120 | ||||||||||
| Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
| 1,000,000 Points Medium Fast | 70 | 2 HP Point(s) | Pink | 60 | ||||||||||
| Damage Taken | ||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | 
| Wild Hold Item | Egg Groups | ||
|  Lagging Tail - 5% | 
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| Evolutionary Chain | |||
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| Flavour Text | |
| Diamond | Instead of hands, it uses its tongue, which is twice its height. Its sticky saliva grips anything. | 
| Pearl | |
| Platinum | When it extends its over-six-foot- long tongue, its tail quivers. There is a possibility they are connected. | 
| HeartGold | Its tongue has well-developed nerves that run to the very tip, so it can be deftly manipulated. | 
| SoulSilver | Its long tongue, slathered with a gooey saliva, sticks to anything, so it is very useful. | 
| Location (In-Depth Details) | |||
| Game | Location | ||
| Ruby | Trade from FireRed/LeafGreen/XD | ||
| Sapphire | Trade from FireRed/LeafGreen/XD | ||
| Emerald | Trade from FireRed/LeafGreen/XD | ||
| FireRed | Trade for Golduck in Route 18 Gate | ||
| LeafGreen | Trade for Slowbro in Route 18 Gate | ||
| Colosseum | Trade from FireRed/LeafGreen/XD | ||
| XD | Snagged from Cipher Peon Gefta in Citadark Isle | ||
| Diamond | Swarm in Lake Valor | Details | |
| Pearl | Swarm in Lake Valor | Details | |
| Platinum | Route 215 | Details | |
| HeartGold | Route 44 Safari Zone | Details | |
| SoulSilver | Route 44 Safari Zone | Details | |
| Trainer Locations | Details | ||
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Lick |  |  | 20 | 100 | 30 | 30 | ||
| The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||||||
| 5 | Supersonic |  |  | -- | 55 | 20 | -- | ||
| The user generates odd sound waves from its body. It may confuse the target. | |||||||||
| 9 | Defense Curl |  |  | -- | -- | 40 | -- | ||
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
| 13 | Knock Off |  |  | 20 | 100 | 20 | -- | ||
| The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
| 17 | Wrap |  |  | 15 | 85 | 20 | -- | ||
| A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
| 21 | Stomp |  |  | 65 | 100 | 20 | 30 | ||
| The foe is stomped with a big foot. It may also make the target flinch. | |||||||||
| 25 | Disable |  |  | -- | 80 | 20 | -- | ||
| For several turns, this move prevents the foe from using the move it last used. | |||||||||
| 29 | Slam |  |  | 80 | 75 | 20 | -- | ||
| The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
| 33 | Rollout |  |  | 30 | 90 | 20 | -- | ||
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||
| 37 | Me First |  |  | -- | -- | 20 | -- | ||
| The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||
| 41 | Refresh |  |  | -- | -- | 20 | -- | ||
| The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
| 45 | Screech |  |  | -- | 85 | 40 | -- | ||
| An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||
| 49 | Power Whip |  |  | 120 | 85 | 10 | -- | ||
| The user violently whirls its vines or tentacles to harshly lash the foe. | |||||||||
| 53 | Wring Out |  |  | ?? | 100 | 5 | -- | ||
| The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | ||
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| TM06 | Toxic |  |  | -- | 85 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | ||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | ||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| TM17 | Protect |  |  | -- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | ||
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | ||
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | ||
| The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
| TM27 | Return |  |  | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | ||
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | ||
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
| TM32 | Double Team |  |  | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM34 | Shock Wave |  |  | 60 | -- | 20 | -- | ||
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
| TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 | ||
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | ||
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
| TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 | ||
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | 100 | ||
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| TM43 | Secret Power |  |  | 70 | 100 | 20 | 30 | ||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM44 | Rest |  |  | -- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | ||
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | ||
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
| TM58 | Endure |  |  | -- | -- | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | ||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | ||
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| TM78 | Captivate |  |  | -- | 100 | 20 | -- | ||
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | ||
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
| TM82 | Sleep Talk |  |  | -- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Natural Gift |  |  | ?? | 100 | 15 | -- | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | ||
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | ||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | ||
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
| HM03 | Surf |  |  | 95 | 100 | 15 | -- | ||
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | ||
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
| HM05 HGSS | Whirlpool |  |  | 15 | 70 | 15 | -- | ||
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
| HM06 | Rock Smash |  |  | 40 | 100 | 15 | 50 | ||
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
| HM08 | Rock Climb |  |  | 90 | 85 | 20 | 20 | ||
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||||
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Fire Punch |  |  | 75 | 100 | 15 | 10 | ||
| The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
| Ice Punch |  |  | 75 | 100 | 15 | 10 | ||
| The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
| Icy Wind |  |  | 55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
| Knock Off |  |  | 20 | 100 | 20 | -- | ||
| The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
| Thunderpunch |  |  | 75 | 100 | 15 | 10 | ||
| The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
| Zen Headbutt |  |  | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
| Snore |  |  | 40 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Aqua Tail |  |  | 90 | 90 | 10 | -- | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
| Mud-slap |  |  | 20 | 100 | 10 | 100 | ||
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
| Rollout |  |  | 30 | 90 | 20 | -- | ||
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
| HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Headbutt |  |  | 70 | 100 | 15 | 30 | ||
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Belly Drum |  |  | -- | -- | 10 | -- | Details | |
| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
| Magnitude |  |  | ?? | 100 | 30 | -- | Details | |
| The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | ||||||||
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | |
| The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||||
| Curse |  |  | -- | -- | 10 | -- | Details | |
| A move that works differently for the Ghost type than for all the other types. | ||||||||
| Smellingsalt |  |  | 60 | 100 | 10 | -- | Details | |
| This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. | ||||||||
| Sleep Talk |  |  | -- | -- | 10 | -- | Details | |
| While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
| Snore |  |  | 40 | 100 | 15 | 30 | Details | |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Substitute |  |  | -- | -- | 10 | -- | Details | |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
| Amnesia |  |  | -- | -- | 20 | -- | Details | |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
| Hammer Arm |  |  | 100 | 90 | 10 | -- | Details | |
| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||||||||
| Muddy Water - HGSS Only |  |  | 95 | 85 | 10 | 30 | Details | |
| The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | ||||||||
| Base/Max Pokéathlon Stats | |||||||||
| Speed | Power | Skill | Stamina | Jump | |||||
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| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats | 90 | 55 | 75 | 60 | 75 | 30 | |
| Max Stats Hindering Nature | Lv. 50 | 150 - 197 | 54 - 96 | 72 - 114 | 58 - 100 | 72 - 114 | 31 - 73 | 
| Lv. 100 | 290 - 384 | 103 - 188 | 139 - 224 | 112 - 197 | 139 - 224 | 58 - 143 | |
| Max Stats Neutral Nature | Lv. 50 | 150 - 197 | 60 - 107 | 80 - 127 | 65 - 112 | 80 - 127 | 35 - 82 | 
| Lv. 100 | 290 - 384 | 115 - 209 | 155 - 249 | 125 - 219 | 155 - 249 | 65 - 159 | |
| Max Stats Beneficial Nature | Lv. 50 | 150 - 197 | 66 - 117 | 88 - 139 | 71 - 123 | 88 - 139 | 38 - 90 | 
| Lv. 100 | 290 - 384 | 126 - 229 | 170 - 273 | 137 - 240 | 170 - 273 | 71 - 174 | |
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