#108 Lickitung
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Lickitung
Japan: Beroringa
ベロリンガ
French: Excelangue
German: Schlurp
Korean: 내루미
National: #108
Alola: #375
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #122
Kanto: #108
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Licking Pokémon 3'11"
1.2m
144.4lbs
65.5kg
455,120
Abilities: Own Tempo - Oblivious - Cloud Nine (Hidden Ability)
Own Tempo: The Pokémon cannot be Confused while having this ability.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available through transfer):
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Rare
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Lagging Tail
- 5%
Health CandyHealth Candy LHealth Candy XLLickitung Candy
Monster
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Poni GauntletDetails
Ultra Moon Poni GauntletDetails
Let's Go, Pikachu! Cerulean CaveDetails
Let's Go, Eevee! Cerulean CaveDetails
Trainer Locations  Details
Flavor Text
Ultra Sun It checks out whatever’s around it by licking everything. If you don’t clean off a spot where it’s licked you, you’ll break out in a rash!
Ultra Moon It licks filth clean with its tongue. Whatever it licks always stinks afterward, so whether it’s really clean is...questionable.
Let's Go, Pikachu! Its tongue spans almost seven feet and moves more freely than its forelegs. Its licks can cause paralysis.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Lick 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    5 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    9 Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    13 Knock Off 65 100 20 --
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    17 Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    21 Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    25 Disable -- 100 20 --
    For four turns, this move prevents the target from using the move it last used.
    29 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    33 Rollout 30 90 20 --
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    37 Chip Away 70 100 20 --
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    41 Me First ?? -- 20 --
    The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
    45 Refresh -- -- 20 --
    The user rests to cure itself of poisoning, a burn, or paralysis.
    49 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    53 Power Whip 120 85 10 --
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    57 Wring Out ?? 100 5 --
    The user powerfully wrings the target. The more HP the target has, the greater the move's power.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM82 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Belly Drum -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Magnitude ?? 100 30 -- Details
    The user attacks everything around it with a ground-shaking quake. Its power varies.
    Body Slam 85 100 15 30 Details
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Smelling Salts 70 100 10 -- Details
    This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
    Sleep Talk -- -- 10 -- Details
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 50 100 15 30 Details
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Amnesia -- -- 20 -- Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Hammer Arm 100 90 10 100 Details
    The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    Muddy Water 90 85 10 30 Details
    The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
    Zen Headbutt 80 90 15 20 Details
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Belch 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Thrash
    USUM Only
    120 100 10 -- Details
    The user rampages and attacks for two to three turns. The user then becomes confused.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Zen Headbutt80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Bind158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Acid Downpour 190 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 175(Phy)/175(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom 190(Phy)/190(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 140(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 160(Phy)/180(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake 120 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 385 90 55 75 60 75 30
    Max Stats
    Hindering Nature
    Lv. 50 150 - 197 54 - 96 72 - 114 58 - 100 72 - 114 31 - 73
    Lv. 100 290 - 384 103 - 188 139 - 224 112 - 197 139 - 224 58 - 143
    Max Stats
    Neutral Nature
    Lv. 50 150 - 197 60 - 107 80 - 127 65 - 112 80 - 127 35 - 82
    Lv. 100 290 - 384 115 - 209 155 - 249 125 - 219 155 - 249 65 - 159
    Max Stats
    Beneficial Nature
    Lv. 50 150 - 197 66 - 117 88 - 139 71 - 123 88 - 139 38 - 90
    Lv. 100 290 - 384 126 - 229 170 - 273 137 - 240 170 - 273 71 - 174

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Lick 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    5 Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    10 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    15 Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    20 Disable -- 100 20 --
    For four turns, this move prevents the target from using the move it last used.
    25 Bind 15 85 20 100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    30 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    35 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    40 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    45 Power Whip 120 85 10 --
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM17 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 385 90 55 75 60 75 30
    Max Stats
    Hindering Nature
    Lv. 50No Candy 150 - 165 54 - 73 72 - 93 58 - 79 72 - 93 31 - 49
    Candy 150 - 365 54 - 273 72 - 293 58 - 279 72 - 293 31 - 249
    Lv. 100No Candy 290 - 321 103 - 144 139 - 183 112 - 154 139 - 183 58 - 94
    Candy 290 - 521 103 - 344 139 - 383 112 - 354 139 - 383 58 - 294
    Max Stats
    Neutral Nature
    Lv. 50No Candy 150 - 165 60 - 82 80 - 104 65 - 88 80 - 104 35 - 55
    Candy 150 - 365 60 - 282 80 - 304 65 - 288 80 - 304 35 - 255
    Lv. 100No Candy 290 - 321 115 - 160 155 - 204 125 - 171 155 - 204 65 - 105
    Candy 290 - 521 115 - 360 155 - 404 125 - 371 155 - 404 65 - 305
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 150 - 165 66 - 91 88 - 115 71 - 96 88 - 115 38 - 60
    Candy 150 - 365 66 - 291 88 - 315 71 - 296 88 - 315 38 - 260
    Lv. 100No Candy 290 - 321 126 - 176 170 - 224 137 - 188 170 - 224 71 - 115
    Candy 290 - 521 126 - 376 170 - 424 137 - 388 170 - 424 71 - 315

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 522 CP27 CP2,667 CP
    Level 501,398 CP1,809 CP6,609 CP
    Level 1005,388 CP7,044 CP10,000 CP

<--- #107
Hitmonchan
#109
Koffing
--->

 
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