#196 Espeon
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Espeon Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Espeon Eifi
エーフィ
National: #196
Sinnoh: #167
Johto: #188
Male :87.5%
Female :12.5%
Ability: Synchronize
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Classification Height Weight Capture Rate Base Egg Steps
Sun Pokémon 2'11" 58.4lbs 45 8,960
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Purple 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Ground
Evolutionary Chain
Flavour Text
Diamond Its fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power.
Pearl
Platinum Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.
HeartGold It uses the fine hair that covers its body to sense air currents and predict its enemy's actions.
SoulSilver By reading air currents, it can predict things such as the weather or its foe's next move.

Location
Game Location
Ruby Trade from Colosseum/XD
Sapphire Trade from Colosseum/XD
Emerald Trade from Colosseum/XD
FireRed Trade from Colosseum/XD
LeafGreen Trade from Colosseum/XD
Colosseum Starter Pokémon
XD Evolve Eevee
Diamond Evolve from Eevee
Pearl Evolve from Eevee
Platinum Evolve Eevee
HeartGold Evolve Eevee
SoulSilver Evolve Eevee
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
8Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
15Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
36Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
43Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
50Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.
57Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
64Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
71Morning Sun----5--
The user restores its own HP. The amount of HP regained varies with the weather.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
8Sand-attack--10015--
Sand is hurled in the foe's face, reducing its accuracy.
15Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
36Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
43Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
50Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.
57Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
64Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
71Morning Sun----5--
The user restores its own HP. The amount of HP regained varies with the weather.
78Power Swap----10--
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Charm--10020--Details
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure----10--Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn----10--Details
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet4010040--Details
The user endearingly approaches the foe, then steals the item the foe is holding.
Detect - HGSS Only----5--Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Growl--10040--
Lv. 15
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Bite601002530
Lv. 29
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Baton Pass----40--
Lv. 36
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Take Down908520--
Lv. 43
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Trump Card??--5--
Lv. 57
The fewer PP this move has, the more power it has for attack.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 65 60 130 95 110
Max Stats
Hindering Nature
Lv. 50 125 - 172 63 - 105 58 - 100 121 - 163 90 - 132 103 - 145
Lv. 100 240 - 334 121 - 206 112 - 197 238 - 323 175 - 260 202 - 287
Max Stats
Neutral Nature
Lv. 50 125 - 172 70 - 117 65 - 112 135 - 182 100 - 147 115 - 162
Lv. 100 240 - 334 135 - 229 125 - 219 265 - 359 195 - 289 225 - 319
Max Stats
Beneficial Nature
Lv. 50 125 - 172 77 - 128 71 - 123 148 - 200 110 - 161 126 - 178
Lv. 100 240 - 334 148 - 251 137 - 240 291 - 394 214 - 317 247 - 350

<--- #195
Quagsire
#197
Umbreon
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