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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | ![]() |
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| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Manaphy Pokémon Sword & Shield data | |||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Gen IV Dex |
| Images | ||||||||||||
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| Name | Jp. Name | No. | Gender Ratio | Type | ||||
| Manaphy | Manaphy マナフィ |
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Manaphy is Genderless | ![]() |
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| Ability: Hydration | ||||||||
| Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. | ||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||
| Seafaring Pokémon | 1'00" | 3.1lbs | 3 | 2,560 | ||||
| Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||
| 1,250,000 Points Slow |
70 | 3 HP Point(s) |
Blue | 0 | ||||
| Damage Taken | ||||||||||||||||
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| *1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
| Wild Hold Item | Egg Groups | ||||
| No Hold Item |
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| Evolutionary Chain | ||||
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| Flavour Text | |
| Diamond | Born on a cold seafloor, it will swim great distances to return to its birthplace. |
| Pearl | Water makes up 80% of its body. This Pokémon is easily affected by its environment. |
| Platinum | It is born with a wondrous power that lets it bond with any kind of Pokémon. |
| HeartGold | It starts its life with a wondrous power that permits it to bond with any kind of Pokémon. |
| SoulSilver | |
| Location | |||
| Game | Location | ||
| Diamond | Hatch from Egg transfered from Pokémon Ranger | ||
| Pearl | Hatch from Egg transfered from Pokémon Ranger | ||
| Platinum | Transfer from Ranger | ||
| HeartGold | Trade from DPt | ||
| SoulSilver | Trade from DPt | ||
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Tail Glow | ![]() | ![]() | -- | -- | 20 | -- | ||
| The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. | |||||||||
| — | Bubble | ![]() | ![]() | 20 | 100 | 30 | 10 | ||
| A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |||||||||
| — | Water Sport | ![]() | ![]() | -- | -- | 15 | -- | ||
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
| 9 | Charm | ![]() | ![]() | -- | 100 | 20 | -- | ||
| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
| 16 | Supersonic | ![]() | ![]() | -- | 55 | 20 | -- | ||
| The user generates odd sound waves from its body. It may confuse the target. | |||||||||
| 24 | Bubblebeam | ![]() | ![]() | 65 | 100 | 20 | 10 | ||
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||
| 31 | Acid Armor | ![]() | ![]() | -- | -- | 40 | -- | ||
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
| 39 | Whirlpool | ![]() | ![]() | 15 | 70 | 15 | -- | ||
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
| 46 | Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| 54 | Aqua Ring | ![]() | ![]() | -- | -- | 20 | -- | ||
| The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
| 61 | Dive | ![]() | ![]() | 80 | 100 | 10 | -- | ||
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
| 69 | Rain Dance | ![]() | ![]() | -- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| 76 | Heart Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user employs its psychic power to switch stat changes with the foe. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
| TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic | ![]() |
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-- | 85 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
| TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
| TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 | ||
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| TM14 | Blizzard | ![]() |
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120 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM48 | Skill Swap | ![]() |
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-- | -- | 10 | -- | ||
| The user employs its psychic power to exchange abilities with the foe. | |||||||||
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
| TM55 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
| If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
| TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
| TM58 | Endure | ![]() |
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-- | -- | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
| TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
| TM82 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM83 | Natural Gift | ![]() |
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?? | 100 | 15 | -- | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
| TM89 | U-turn | ![]() |
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70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| HM03 | Surf | ![]() |
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95 | 100 | 15 | -- | ||
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
| HM05 HGSS | Whirlpool | ![]() |
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15 | 70 | 15 | -- | ||
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
| HM07 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | |||||||||
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Dive | ![]() |
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80 | 100 | 10 | -- | ||
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
| Icy Wind | ![]() |
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55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
| Knock Off | ![]() |
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20 | 100 | 20 | -- | ||
| The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
| Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
| A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
| Last Resort | ![]() |
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130 | 100 | 5 | -- | ||
| This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
| Snore | ![]() |
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40 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
| Swift | ![]() |
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60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
| Uproar | ![]() |
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50 | 100 | 10 | -- | ||
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
| Ancientpower | ![]() |
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60 | 100 | 5 | 10 | ||
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
| Bounce | ![]() |
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85 | 85 | 5 | 30 | ||
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
| Mud-slap | ![]() |
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20 | 100 | 10 | 100 | ||
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
| Signal Beam | ![]() |
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75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
| HeartGold/SoulSilver Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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| Heal Bell | ![]() |
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-- | -- | 5 | -- | ||
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
| Base/Max Pokéathlon Stats | |||||||||
| Speed | Power | Skill | Stamina | Jump | |||||
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| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats | 100 | 100 | 100 | 100 | 100 | 100 | |
| Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 94 - 136 | 94 - 136 | 94 - 136 | 94 - 136 | 94 - 136 |
| Lv. 100 | 310 - 404 | 184 - 269 | 184 - 269 | 184 - 269 | 184 - 269 | 184 - 269 | |
| Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 105 - 152 | 105 - 152 | 105 - 152 | 105 - 152 | 105 - 152 |
| Lv. 100 | 310 - 404 | 205 - 299 | 205 - 299 | 205 - 299 | 205 - 299 | 205 - 299 | |
| Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 115 - 167 | 115 - 167 | 115 - 167 | 115 - 167 | 115 - 167 |
| Lv. 100 | 310 - 404 | 225 - 328 | 225 - 328 | 225 - 328 | 225 - 328 | 225 - 328 | |
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