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 #015 Beedrill
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Beedrill
Japan: Spear
スピアー
French: Dardargnan
German: Bibor
Korean: 독침붕
National: #015
Johto: #029
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Bee Pokémon 3'03"
1m
65.0lbs
29.5kg
453,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 65 Hit Points
80 Attack
40 Defense
45 Special Attack
80 Special Defense
75 Speed
Damage Taken
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Poison Barb - 5%
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold National ParkDetails
Silver Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, National Park, Lake of Rage, Route 2, Route 26, Route 27Details
Crystal Route 45, Route 46, Ilex Forest, National ParkDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
10 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
15 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
20 Twineedle 25 100 20 20
An attack that strikes twice. The target may occasionally become poisoned.
25 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
30 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
35 Pin Missile 14 85 20 --
An attack that fires many needle-like projectiles from the body. Strikes several times.
40 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Harden -- 100 30 --
Lv. 1
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
Poison Sting 15 100 35 30
Lv. 1
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
String Shot -- 95 40 --
Lv. 1
Strings are sprayed out and wrapped around the target to reduce its SPEED.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 385 65 80 40 45 80 75
Max Stats Lv. 50 125 - 171 85 - 131 45 - 91 50 - 96 85 - 131 80 - 126
Lv. 100 240 - 333 165 - 258 85 - 178 95 - 188 165 - 258 155 - 248

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