Serebii.net Header
 #019 Rattata
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Rattata
Japan: Koratta
コラッタ
French: Rattata
German: Rattfratz
Korean: 꼬렛
National: #019
Johto: #017
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 1'00"
0.3m
7.7lbs
3.5kg
2553,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 30 Hit Points
56 Attack
35 Defense
25 Special Attack
35 Special Defense
72 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
- RBY
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Route 29, Route 30, Route 31, Route 32, Route 33, Route 34, Route 38, Route 39, Route 46, Sprout Tower, Union Cave, Mt. Mortar, Tin Tower, Burned Tower, Route 1, Route 3, Route 4, Route 7, Route 9, Route 11, Route 22, Tohjo FallsDetails
Silver Route 29, Route 30, Route 31, Route 32, Route 33, Route 34, Route 46, Sprout Tower, Union Cave, Mt. Mortar, Tin Tower, Burned Tower, Route 1, Route 3, Route 4, Route 7, Route 9, Route 11, Route 22, Tohjo FallsDetails
Crystal Route 29, Route 32, Route 33, Route 34, Route 38, Route 39, Route 42, Route 46, Sprout Tower, Union Cave, Mt. Mortar, Tin Tower, Burned Tower, Route 1, Route 3, Route 4, Route 6, Route 7, Route 9, Route 11, Route 21, Route 22, Tohjo FallsDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
7 Quick Attack 40 100 30 --
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
13 Hyper Fang 80 90 15 10
A NORMAL-type attack. Has a one-in-ten chance of making the target flinch.
20 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
27 Pursuit 40 100 20 --
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
34 Super Fang ?? 90 10 --
If it hits, this attack cuts the target's HP in half. Learned by Pokémon with developed fangs.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Bite 60 100 25 30 Details
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
Counter ?? 100 20 -- Details
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Flame Wheel 60 100 25 10 Details
A FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
Fury Swipes 18 80 15 -- Details
The target is scratched by sharp claws two to five times in quick succession.
Reversal ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 253 30 56 35 25 35 72
Max Stats Lv. 50 90 - 136 61 - 107 40 - 86 30 - 76 40 - 86 77 - 123
Lv. 100 170 - 263 117 - 210 75 - 168 55 - 148 75 - 168 149 - 242

<--- #018
Pidgeot
#020
Raticate
--->

 
All Content is ©Copyright of Serebii.net 1999-2015.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2015