| Generation II Level Up | 
|
				| — | Comet Punch |  | 18 | 85 | 15 | -- | 
				| Although each slap is weak, this attack hits the target two to five times in succession. | 
				| 7 | Leer |  | -- | 100 | 30 | -- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 13 | Bite |  | 60 | 100 | 25 | 30 | 
				| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | 
				| 19 | Tail Whip |  | -- | 100 | 30 | -- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 25 | Mega Punch |  | 80 | 85 | 20 | -- | 
				| A NORMAL-type attack move. It is highly accurate and relatively powerful. | 
				| 31 | Rage |  | 20 | 100 | 20 | -- | 
				| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
				| 37 | Endure |  | -- | 100 | 10 | -- | 
				| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
				| 43 | Dizzy Punch |  | 70 | 100 | 10 | 20 | 
				| A NORMAL-type attack. Has a  one-in-five chance of leaving the target confused. | 
				| 49 | Reversal |  | ?? | 100 | 15 | -- | 
				| An attack that increases in power if the user's HP is low. It could turn the tide in battle. | 
| TM & HM Attacks | 
|
| TM01 | DynamicPunch |  | 100 | 50 | 5 | 100 | 
					| A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | 
| TM02 | Headbutt |  | 70 | 100 | 15 | 30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM05 | Roar |  | -- | 100 | 20 | -- | 
					| A terrifying roar that drives the target away. The opposing  trainer must use a new Pokémon. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM07 | Zap Cannon |  | 100 | 50 | 5 | 100 | 
					| An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | 
| TM08 | Rock Smash |  | 20 | 100 | 15 | 50 | 
					| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | Sunny Day |  | -- | 90 | 5 | -- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM14 | Blizzard |  | 120 | 70 | 5 | 10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM16 | Icy Wind |  | 55 | 95 | 15 | 100 | 
					| An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM18 | Rain Dance |  | -- | 90 | 5 | -- | 
					| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM23 | Iron Tail |  | 100 | 75 | 15 | 30 | 
					| Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. | 
| TM25 | Thunder |  | 120 | 70 | 10 | 30 | 
					| Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. | 
| TM26 | Earthquake |  | 100 | 100 | 10 | -- | 
					| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM30 | Shadow Ball |  | 80 | 100 | 15 | 20 | 
					| A GHOST-type attack. Has a  one-in-five chance of reducing the target's SPCL.DEF. | 
| TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM33 | Ice Punch |  | 75 | 100 | 15 | 10 | 
					| A special ICE-type attack. Has a one-in-ten chance of freezing the target. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM37 | Sandstorm |  | -- | 100 | 10 | -- | 
					| An attack that creates a sandstorm. The effect causes damage to both combatants. | 
| TM38 | Fire Blast |  | 120 | 85 | 5 | 10 | 
					| Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| TM41 | ThunderPunch |  | 75 | 100 | 15 | 10 | 
					| A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM48 | Fire Punch |  | 75 | 100 | 15 | 10 | 
					| A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| TM49 | Fury Cutter |  | 10 | 95 | 20 | -- | 
					| A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. | 
| HM03 | Surf |  | 95 | 100 | 15 | -- | 
					| A WATER-type attack. This move is strong and highly accurate. | 
| HM04 | Strength |  | 80 | 100 | 15 | -- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | 
| Gen I Only Moves (Details) | 
|
						| Mega Kick |  | 120 | 75 | 5 | -- | Gen I TM05 | 
				| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | 
						| Body Slam |  | 85 | 100 | 15 | 30 | Gen I TM08 | 
				| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | 
						| Take Down |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
						| Double-Edge |  | 120 | 100 | 15 | -- | Gen I TM10 | 
				| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | 
						| BubbleBeam |  | 65 | 100 | 20 | 10 | Gen I TM11 | 
				| A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | 
						| Water Gun |  | 40 | 100 | 25 | -- | Gen I TM12 | 
				| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
						| Ice Beam |  | 95 | 100 | 10 | 10 | Gen I TM13 | 
				| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
						| Submission |  | 80 | 80 | 25 | -- | Gen I TM17 | 
				| Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | 
						| Counter |  | ?? | 100 | 20 | -- | Gen I TM18 | 
				| A retaliation move that pays back double the damage of a physical attack. Very accurate. | 
						| Seismic Toss |  | ?? | 100 | 20 | -- | Gen I TM19 | 
				| A FIGHTING-type attack. Throws the target with enough force to flip the world. | 
						| Thunderbolt |  | 95 | 100 | 15 | 10 | Gen I TM24 | 
				| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | 
						| Fissure |  | ?? | 30 | 5 | -- | Gen I TM27 | 
				| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | 
						| Mimic |  | -- | 100 | 10 | -- | Gen I TM31 | 
				| A move for learning one of the opponent's moves, for use during that battle only. | 
						| Bide |  | -- | 100 | 10 | -- | Gen I TM34 | 
				| The user waits for several turns. At the end, it returns double the damage it received. | 
						| Skull Bash |  | 100 | 100 | 15 | -- | Gen I TM40 | 
				| In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | 
						| Rock Slide |  | 75 | 90 | 10 | 30 | Gen I TM48 | 
				| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
						| Substitute |  | -- | 100 | 10 | -- | Gen I TM50 | 
				| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |