#114 Tangela
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Tangela
Japan: Monjara
モンジャラ
French: Saquedeneu
German: Tangela
Korean: 덩쿠리
National: #114
Johto: #179
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Vine Pokémon 3'03"
1m
77.2lbs
35kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 65 Hit Points
55 Attack
115 Defense
100 Special Attack
40 Special Defense
60 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Bitter Berry - RBY
Grass
Evolutionary Chain
Locations - In-Depth Details
Gold Route 44, Mt. Silver, Route 21, Route 28Details
Silver Route 44, Mt. Silver, Route 21, Route 28Details
Crystal Route 44, Mt. Silver, Route 21, Route 28Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED.
4 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
10 Absorb 20 100 20 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
13 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
19 Vine Whip 35 100 10 --
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent.
25 Bind 15 75 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
31 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
34 Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
40 Slam 80 75 20 --
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
46 Growth -- 100 40 --
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Amnesia -- 100 20 -- Details
A move that increases the user's SPCL.DEF stat. It is normally used up to three times.
Confusion 50 100 25 10 Details
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Mega Drain 40 100 10 -- Details
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Reflect -- 100 20 -- Details
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 435 65 55 115 100 40 60
Max Stats Lv. 50 125 - 171 60 - 106 120 - 166 105 - 151 45 - 91 65 - 111
Lv. 100 240 - 333 115 - 208 235 - 328 205 - 298 85 - 178 125 - 218

<--- #113
Chansey
#115
Kangaskhan
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