#115 Kangaskhan
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Kangaskhan
Japan: Garura
ガルーラ
French: Kangourex
German: Kangama
Korean: 캥카
National: #115
Alola: #199
Melemele: #---
Akala: #100
Ula'ula: #---
Poni: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Parent Pokémon 7'03"
2.2m
176.4lbs
80kg
455,120
Abilities: Early Bird - Scrappy - Inner Focus (Hidden Ability)
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Rare
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations - In-Depth Details
Sun Wela Volcano ParkDetails
Moon Wela Volcano ParkDetails
Ultra Sun Wela Volcano ParkDetails
Ultra Moon Wela Volcano ParkDetails
Let's Go, Pikachu! Rock TunnelDetails
Let's Go, Eevee! Rock TunnelDetails
Trainer Locations  Details
Flavor Text
SunKangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
MoonThe child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.
Ultra SunKangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.
Ultra MoonYou shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Let's Go, Pikachu!Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
Let's Go, Eevee!
SunMega Kangaskhan’s strength derives from the mother’s happiness about her child’s growth. Watching it grow up keeps her spirits high.
MoonThanks to Mega Evolution, its child grows. But as the child is good only at fighting and nothing else, its mother feels uneasy about its future.
Ultra SunThe explosive energy the child is bathed in causes temporary growth. The mother is beside herself with worry about it.
Ultra MoonWhen the mother sees the back of her Mega- Evolved child, it makes her think of the day when her child will inevitably leave her.
Let's Go, Pikachu!Its child has grown rapidly, thanks to the energy of Mega Evolution. Mother and child show off their harmonious teamwork in battle.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Comet Punch 18 85 15 --
    The target is hit with a flurry of punches that strike two to five times in a row.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    7 Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    10 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    13 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    19 Double Hit 35 90 10 --
    The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
    22 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    25 Mega Punch 80 85 20 --
    The target is slugged by a punch thrown with muscle-packed power.
    31 Chip Away 70 100 20 --
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    34 Dizzy Punch 70 100 10 20
    The target is hit with rhythmically launched punches. This may also leave the target confused.
    37 Crunch 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    43 Endure -- -- 10 --
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    46 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    49 Sucker Punch 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    50 Reversal ?? 100 15 --
    An all-out attack that becomes more powerful the less HP the user has.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM52 Focus Blast 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM65 Shadow Claw 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Stomp 65 100 20 30 Details
    The target is stomped with a big foot. This may also make the target flinch.
    Foresight -- -- 40 -- Details
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    Focus Energy -- -- 30 -- Details
    The user takes a deep breath and focuses so that critical hits land more easily.
    Disable -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Counter ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Crush Claw 75 95 10 50 Details
    The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
    Double-Edge 120 100 15 -- Details
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Endeavor ?? 100 5 -- Details
    This attack move cuts down the target's HP to equal the user's HP.
    Hammer Arm 100 90 10 100 Details
    The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
    Focus Punch 150 100 20 -- Details
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Trump Card ?? -- 5 -- Details
    The fewer PP this move has, the greater its power.
    Uproar 90 100 10 -- Details
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Circle Throw 60 90 10 -- Details
    The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Low Kick??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Drain Punch7510010--
    An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Spite--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Outrage12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 175(Phy)/175(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 140(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake 190 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out
    Gen V or earlier
    100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Avalanche 60 100 10 -- Gen IV TM72
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 490 105 95 80 40 80 90
    Max Stats
    Hindering Nature
    Lv. 50 165 - 212 90 - 132 76 - 118 40 - 82 76 - 118 85 - 127
    Lv. 100 320 - 414 175 - 260 148 - 233 76 - 161 148 - 233 166 - 251
    Max Stats
    Neutral Nature
    Lv. 50 165 - 212 100 - 147 85 - 132 45 - 92 85 - 132 95 - 142
    Lv. 100 320 - 414 195 - 289 165 - 259 85 - 179 165 - 259 185 - 279
    Max Stats
    Beneficial Nature
    Lv. 50 165 - 212 110 - 161 93 - 145 49 - 101 93 - 145 104 - 156
    Lv. 100 320 - 414 214 - 317 181 - 284 93 - 196 181 - 284 203 - 306


    Mega Evolution
    Picture Name Other Names No. Gender Ratio Type
    Mega Kangaskhan
    Japan: MegaGarura
    メガガルーラ
    French: MegaKangourex
    German: Mega-Kangama
    Korean: 메가캥카
    National: #115
    Male :0%
    Female :100%
    Classification Height Weight Capture Rate Base Egg Steps
    Parent Pokémon 7'03"
    2.2m
    220.5lbs
    100kg
    45 5,120
    Abilities: Parental Bond
    Parental Bond: Every move used by the Pokémon will hit twice. The damage inflicted by the second hit is reduced to 25%. If the move used is a damaging move, each hit is capable of afflicting Secondary Effects and Critical Hits
    Damage Taken
    *1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1

    Stats - Mega Evolution
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 590 105 125 100 60 100 100
    Max Stats
    Hindering Nature
    Lv. 50 165 - 212 117 - 159 94 - 136 58 - 100 94 - 136 94 - 136
    Lv. 100 320 - 414 229 - 314 184 - 269 112 - 197 184 - 269 184 - 269
    Max Stats
    Neutral Nature
    Lv. 50 165 - 212 130 - 177 105 - 152 65 - 112 105 - 152 105 - 152
    Lv. 100 320 - 414 255 - 349 205 - 299 125 - 219 205 - 299 205 - 299
    Max Stats
    Beneficial Nature
    Lv. 50 165 - 212 143 - 194 115 - 167 71 - 123 115 - 167 115 - 167
    Lv. 100 320 - 414 280 - 383 225 - 328 137 - 240 225 - 328 225 - 328
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Comet Punch 18 85 15 --
    The target is hit with a flurry of punches that strike two to five times in a row.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    6 Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    11 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    17 Bite 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    22 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    28 Mega Punch 80 85 20 --
    The target is slugged by a punch thrown with muscle-packed power.
    33 Dizzy Punch 70 100 10 20
    The target is hit with rhythmically launched punches. This may also leave the target confused.
    39 Crunch 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    44 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    50 Sucker Punch 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM39 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 490 105 95 80 40 80 90
    Max Stats
    Hindering Nature
    Lv. 50No Candy 165 - 180 90 - 113 76 - 99 40 - 59 76 - 99 85 - 108
    Candy 165 - 380 90 - 313 76 - 299 40 - 259 76 - 299 85 - 308
    Lv. 100No Candy 320 - 351 175 - 223 148 - 194 76 - 114 148 - 194 166 - 213
    Candy 320 - 551 175 - 423 148 - 394 76 - 314 148 - 394 166 - 413
    Max Stats
    Neutral Nature
    Lv. 50No Candy 165 - 180 100 - 126 85 - 110 45 - 66 85 - 110 95 - 121
    Candy 165 - 380 100 - 326 85 - 310 45 - 266 85 - 310 95 - 321
    Lv. 100No Candy 320 - 351 195 - 248 165 - 215 85 - 127 165 - 215 185 - 237
    Candy 320 - 551 195 - 448 165 - 415 85 - 327 165 - 415 185 - 437
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 165 - 180 110 - 139 93 - 121 49 - 72 93 - 121 104 - 133
    Candy 165 - 380 110 - 339 93 - 321 49 - 272 93 - 321 104 - 333
    Lv. 100No Candy 320 - 351 214 - 273 181 - 237 93 - 140 181 - 237 203 - 261
    Candy 320 - 551 214 - 473 181 - 437 93 - 340 181 - 437 203 - 461

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,710 CP2,157 CP6,957 CP
    Level 1006,636 CP8,430 CP10,000 CP


    Mega Evolution
    Picture Name Other Names No. Gender Ratio Type
    Mega Kangaskhan
    Japan: MegaGarura
    メガガルーラ
    French: MegaKangourex
    German: Mega-Kangama
    Korean: 메가캥카
    National: #115
    Male :0%
    Female :100%
    Classification Height Weight Capture Rate Base Egg Steps
    Parent Pokémon 7'03"
    2.2m
    220.5lbs
    100kg
    45 5,120
    Abilities: Parental Bond
    Parental Bond: Every move used by the Pokémon will hit twice. The damage inflicted by the second hit is reduced to 25%. If the move used is a damaging move, each hit is capable of afflicting Secondary Effects and Critical Hits
    Damage Taken
    *1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 590 105 125 100 60 100 100
    Max Stats
    Hindering Nature
    Lv. 50No Candy 165 - 180 117 - 143 94 - 118 58 - 79 94 - 118 94 - 118
    Candy 165 - 380 117 - 343 94 - 318 58 - 279 94 - 318 94 - 318
    Lv. 100No Candy 320 - 351 229 - 283 184 - 233 112 - 154 184 - 233 184 - 233
    Candy 320 - 551 229 - 483 184 - 433 112 - 354 184 - 433 184 - 433
    Max Stats
    Neutral Nature
    Lv. 50No Candy 165 - 180 130 - 159 105 - 132 65 - 88 105 - 132 105 - 132
    Candy 165 - 380 130 - 359 105 - 332 65 - 288 105 - 332 105 - 332
    Lv. 100No Candy 320 - 351 255 - 314 205 - 259 125 - 171 205 - 259 205 - 259
    Candy 320 - 551 255 - 514 205 - 459 125 - 371 205 - 459 205 - 459
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 165 - 180 143 - 175 115 - 145 71 - 96 115 - 145 115 - 145
    Candy 165 - 380 143 - 375 115 - 345 71 - 296 115 - 345 115 - 345
    Lv. 100No Candy 320 - 351 280 - 346 225 - 285 137 - 188 225 - 285 225 - 285
    Candy 320 - 551 280 - 546 225 - 485 137 - 388 225 - 485 225 - 485

<--- #114
Tangela
#116
Horsea
--->

 
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